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The other brother: re-experiencing spontaneous moments from domestic life

Published: 16 February 2009 Publication History

Abstract

In this paper, we describe "The Other Brother", a semi-autonomous device that captures images and video of spontaneous moments in the course of everyday life. It was our goal to design a situated, tangible object for life-time capturing purposes. In addition to describing the object and our deployment findings, this paper also discusses the design process and the goals we were aiming to achieve through the design. This was an iterative process from initial sketches, concepts and physical explorations towards a final design and several prototypes. The final prototype acts as an agent that behaves to some extent autonomously, capturing spontaneous moments that enable people to re-experience these moments in a playful way. Testing The Other Brother in a domestic environment, we describe several findings of the impact of the object in the home, reflect on several design and interaction issues, and discuss future directions for continuation of this research.

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Cited By

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  • (2022)Critical-Playful Speculations with Cameras in the HomeProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502109(1-22)Online publication date: 29-Apr-2022
  • (2020)Making Tactful Objects for Sensitive SettingsProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420140(1-7)Online publication date: 25-Oct-2020
  • (2018)Time-TurnerProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173753(1-14)Online publication date: 21-Apr-2018
  • Show More Cited By

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cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. agent
  2. autonomous behavior
  3. image capture
  4. iterative design
  5. randomness
  6. spontaneity
  7. unpredictability

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TEI09
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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2022)Critical-Playful Speculations with Cameras in the HomeProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502109(1-22)Online publication date: 29-Apr-2022
  • (2020)Making Tactful Objects for Sensitive SettingsProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420140(1-7)Online publication date: 25-Oct-2020
  • (2018)Time-TurnerProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173753(1-14)Online publication date: 21-Apr-2018
  • (2017)Time-TurnerProceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3064857.3079122(72-78)Online publication date: 10-Jun-2017
  • (2017)The Autobiographical Design and Long Term Usage of an Always-On Video Recording System for the HomeProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064759(675-687)Online publication date: 10-Jun-2017
  • (2017)KidKeeperProceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing10.1145/2998181.2998348(1864-1875)Online publication date: 25-Feb-2017
  • (2015)External ResearchFast Design, Slow Innovation10.1007/978-3-319-21939-4_8(175-201)Online publication date: 24-Dec-2015
  • (2014)CAMYProceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2632048.2636075(63-74)Online publication date: 13-Sep-2014
  • (2014)Family Rituals and the Potential for Interaction DesignACM Transactions on Computer-Human Interaction10.1145/261757121:3(1-29)Online publication date: 30-Jun-2014
  • (2013)StickEarProceedings of the 26th annual ACM symposium on User interface software and technology10.1145/2501988.2502019(221-226)Online publication date: 8-Oct-2013
  • Show More Cited By

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