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Onomato planets: physical computing of Japanese onomatopoeia

Published: 16 February 2009 Publication History

Abstract

We proposed a design idea of an interactive educational toy for children based on Japanese onomatopoeia. Onomatopoeia "is a word or a grouping of words that imitates the sound it is describing, such as animal noises like "oink" or "meow", or suggesting its source object". Thus, onomatopoeia words have interesting sound and rhythm. There are a large number of Japanese onomatopoeia words and in the Japanese language in particular, they are also used to describe phenomena apart from the purely auditive.
With "Onomato Planets" we can create various Japanese onomatopoeia words and the corresponding sounds, through touch. The rules, by which these are created, are defined by the actual meaning of these words. Japanese onomatopoeia words contain many elements that are based on cultural background and experiences (called "Nonverbal elements"). For instance, sound intensity and gesture (movement, force) of the phenomenon being described are nonverbal elements of Japanese onomatopoeia. Through the interface we identify the strength and type of the impact and the gesture of the hand on a multi touch display, and then map this information to Japanese Onomatopoeia words characters and sound.
Finally, we aim to provide an exciting experience of sounds and characters to the children who play "Onomato Planets". There is no previous work that introduces mappings between characters or words, to vocal and motion parameters. Therefore this project expands the expression of vocal to motion interactive art by relating gestures, sounds and characters (words).

References

[1]
Golan Levin and Zachary Lieberman: "In-situspeech visualization in real-time interactive installation and performance", NPAR '04, pp. 7--14 (2004).
[2]
Paradiso, J, Leo, C. K., Checka, N. & Hsiao, K. "Passive Acoustic Knock Tracking for Interactive Windows", ACM CHI '02, pp. 732--733 (2002)

Cited By

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  • (2023)Mutual Recall Between Onomatopoeia and Motion Using Doll Play CorpusDistributed, Ambient and Pervasive Interactions10.1007/978-3-031-34668-2_18(265-280)Online publication date: 9-Jul-2023
  • (2019)Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-ImpairedComputer Supported Education10.1007/978-3-030-21151-6_1(1-13)Online publication date: 20-Jun-2019
  • (2012)Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI)10.1109/CLEI.2012.6427196(1-10)Online publication date: Oct-2012
  • Show More Cited By

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Published In

cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. Japanese language education
  2. children
  3. gesture
  4. interactive art
  5. multi touch display
  6. onomatopoeia
  7. synthesized voice
  8. touch

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TEI09
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Cited By

View all
  • (2023)Mutual Recall Between Onomatopoeia and Motion Using Doll Play CorpusDistributed, Ambient and Pervasive Interactions10.1007/978-3-031-34668-2_18(265-280)Online publication date: 9-Jul-2023
  • (2019)Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-ImpairedComputer Supported Education10.1007/978-3-030-21151-6_1(1-13)Online publication date: 20-Jun-2019
  • (2012)Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI)10.1109/CLEI.2012.6427196(1-10)Online publication date: Oct-2012
  • (2011)Classification of Japanese onomatopoeias using hierarchical clustering depending on contexts2011 Eighth International Joint Conference on Computer Science and Software Engineering (JCSSE)10.1109/JCSSE.2011.5930103(108-113)Online publication date: May-2011

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