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Exploring participatory performance to inform the design of collaborative public interfaces

Published: 04 April 2009 Publication History

Abstract

We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the exploration of user behavior. By taking a holistic view of the evaluation of the interplay between the designed artifact (the performance content) and the people who interact and relate to it, we can extract insights from the performance with the intention of informing the process of designing interaction mechanisms for more conventional public interfaces.

References

[1]
Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience. New York: Harper & Row, 1990.
[2]
Sheridan, J.G., Bryan-Kinns, N. and Baylss, A. Encouraging Witting Participation and Performance in Digital Live Art. 21st British HCI Group Annual Conference, pp. 13--23, 2007.
[3]
McCarthy, J., Wright, P. Technology as Experience, The MIT Press, 2004
[4]
Schiphorst, T., Andersen, K., "Between Bodies: using Experience Modeling to Create Gestural Protocols for Physiological Data Transfer", altCHI, CHI 2004.
[5]
Taylor, R., Boulanger, P., Olivier, P. dream.Medusa: A Participatory Performance. 8th International Symposium on Smart Graphics, pp. 200--206, 2008.
[6]
Witmer, B.G and Singer, M.J. Measuring Presence in Virtual Environments: A Presence Questionnaire, Presence: Teleoperators and Virtual Environments, 7(3), 225--240, 199.

Cited By

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  • (2014)NightingalleryPersonal and Ubiquitous Computing10.1007/s00779-014-0763-618:7(1583-1600)Online publication date: 1-Oct-2014
  • (2013)Performative experience designCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468723(2049-2058)Online publication date: 27-Apr-2013

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cover image ACM Conferences
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
April 2009
2470 pages
ISBN:9781605582474
DOI:10.1145/1520340
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2009

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Author Tags

  1. aesthetic experience
  2. collaborative system design
  3. interactive art
  4. performance

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  • Extended-abstract

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CHI '09
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CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2014)NightingalleryPersonal and Ubiquitous Computing10.1007/s00779-014-0763-618:7(1583-1600)Online publication date: 1-Oct-2014
  • (2013)Performative experience designCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468723(2049-2058)Online publication date: 27-Apr-2013

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