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Support for seamless linkage between less-detailed and more-detailed representations for comic design

Published: 04 April 2009 Publication History

Abstract

Through a study of comic design practice, we observed that comic designers created three components -- character-config, plot, and storyboard -- and used a trial-and-error approach with iterative progression from less detailed to more detailed representations during the early stages of design. However, existing comic design tools do not support these tasks very well. In the light of these observations, we created a system that helps comic designers in the early stages of design. Our prototype supports sketching input, allows seamless movement backward or forward among the different granularities of representations across the three components, and concurrent use of multiple related sheets.

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References

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Tano, S. Analysis of Obstruction and Promotion of Human Creative Work by Information Systems. Proc. Human Interface Symposium '99, (1999), 791--796.
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Sasaki, Y., Iwata, M., Tano, S., and Hashiyama, T. Evaluation of Design Support Tool Based on Behavior Analysis of Designers. Journal of IPSJ, 48, 3 (2007), 1113--1124.
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Li, Y., Landay, J.A., Guan, Z., Ren, X., and Dai, G. Sketching Informal Presentations. Proc. ICIM'2003, ACM Press (2003), 234--241.
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Lin, J., Newman, M.W., Hong, J.I., and Landay, J.A. DENIM: An Informal Tool for Early Stage Web Site Design. Ext. Abstracts CHI 2001, ACM Press (2001), 205--206.
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Hoeben, A. and Stappers, P.J. Direct Talkback in Computer Supported Tools for the Conceptual Stage of Design. Knowledge-Based Systems Journal, 18, 8 (2005), 407--413.
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Comic Studio Pro 4.0. http://www.comicstudio.net/.
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COMICWORKS 2. http://www.comic--works.com/.
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Kobayashi, Y. and Ishiwaka, Y. Manga Builder "POM". Japan Society for Software Science and Technology, 25, 1 (2008), 82--88.
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Kato, S. and Onisawa, T. The Support System for Story Creation using Pictures. Proc. 22nd Fuzzy System Symposium, (2006), 451--456.
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Cited By

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  • (2015)Comic-CrowdProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836057(163-172)Online publication date: 30-Nov-2015
  • (2014)3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design SpacesProceedings of the 2014 IEEE International Symposium on Multimedia10.1109/ISM.2014.54(245-250)Online publication date: 10-Dec-2014
  • (2012)Three design principles learned through developing a series of 3D sketch systems: “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/ICSMC.2012.6377839(880-887)Online publication date: Oct-2012
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Published In

cover image ACM Conferences
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
April 2009
2470 pages
ISBN:9781605582474
DOI:10.1145/1520340
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 April 2009

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Author Tags

  1. comic (cartoon) design
  2. informal
  3. pen-based computers
  4. sketching
  5. trial-and-error

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CHI '09
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CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2015)Comic-CrowdProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836057(163-172)Online publication date: 30-Nov-2015
  • (2014)3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design SpacesProceedings of the 2014 IEEE International Symposium on Multimedia10.1109/ISM.2014.54(245-250)Online publication date: 10-Dec-2014
  • (2012)Three design principles learned through developing a series of 3D sketch systems: “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”2012 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/ICSMC.2012.6377839(880-887)Online publication date: Oct-2012
  • (2010)Support for seamless linkage between less detailed and more detailed representations for comic design3rd International Conference on Human System Interaction10.1109/HSI.2010.5514554(281-288)Online publication date: May-2010

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