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Increasing children's social competence through games, an exploratory study

Published: 03 June 2009 Publication History

Abstract

We describe the design and evaluation of Playground Architect, a multi-player game designed to help shy children gain social confidence. The game is played by a small group of children around an interactive tabletop surface using a tangible user interface. The game was evaluated with 32 children (mean age 9.5). All players enjoyed the game. Shy children enjoyed being in charge and were quite talkative during play. Interviews with teachers show that some shy children behaved notably more outgoing. These results illustrate the potential of socially educational games.

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  • (2023)Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intentionBehaviour & Information Technology10.1080/0144929X.2023.219658143:6(1017-1041)Online publication date: 18-Apr-2023
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cover image ACM Other conferences
IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
June 2009
347 pages
ISBN:9781605583952
DOI:10.1145/1551788
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 June 2009

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Author Tags

  1. children
  2. shyness
  3. social competence
  4. social games

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IDC '09

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2024)Unmasking the Power of Play Through TUI DesignsACM Transactions on Computer-Human Interaction10.1145/364861931:4(1-43)Online publication date: 19-Sep-2024
  • (2023)On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism SpectrumSensors10.3390/s2304219223:4(2192)Online publication date: 15-Feb-2023
  • (2023)Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intentionBehaviour & Information Technology10.1080/0144929X.2023.219658143:6(1017-1041)Online publication date: 18-Apr-2023
  • (2022)Supporting Shy & Neurodivergent Children in Social PlayExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3503800(1-6)Online publication date: 27-Apr-2022
  • (2021)Supporting Shy Preschool Children in Joining Social PlayProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460729(396-407)Online publication date: 24-Jun-2021
  • (2020)Group Games, Trust & CooperationInternational Journal of Affective Engineering10.5057/ijae.IJAE-D-20-00008Online publication date: 2020
  • (2019)Interactive Design vs. Design for Interaction: Developing Interactive Play Tools that Promote Interactions between ChildrenInteractive Multimedia - Multimedia Production and Digital Storytelling10.5772/intechopen.84328Online publication date: 25-Sep-2019
  • (2019)The Effect of Group Games on Children’s Subsequent Impressions of Sketch Tasks and on their Design OutcomesInternational Journal of Affective Engineering10.5057/ijae.IJAE-D-18-0001118:2(49-58)Online publication date: 2019
  • (2019)MaziProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300670(1-13)Online publication date: 2-May-2019
  • (2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
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