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Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning

Published: 03 June 2009 Publication History

Abstract

Ubiquitous technologies offer new opportunities for digitally augmenting children's toys and play experiences. A key question is how augmented toy environments affect children's playful learning, and whether this differs from non-augmented play environments. This paper presents preliminary results of a user study we conducted to evaluate an augmented toy environment that we built --- the Augmented Knights Castle --- in terms of fun and storytelling, particularly when compared with an identical, non-augmented version. All sessions were observed, video-recorded and further feedback was elicited through small group interviews and questionnaires. Findings suggest ways in which digitally augmented play environments promote different kinds of activity from an equivalent non-augmented play environment.

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Fontijn, W. and Mendels, P. 2005. StoryToy --- the interactive storytelling toy, 2nd Workshop on Pervasive Gaming Applications at Pervasive 2005, Munich, Germany.
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Lampe, M. and Hinske, S. 2007. The augmented knight's castle --- integrating pervasive and mobile computing technologies into traditional toy environments. In Magerkurth, C. and Röcker, C. (eds.) A Reader for Pervasive Gaming, Vol. 2, Shaker, Aachen, Germany, 41--66.
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  1. Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning

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      cover image ACM Other conferences
      IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
      June 2009
      347 pages
      ISBN:9781605583952
      DOI:10.1145/1551788
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 03 June 2009

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      Author Tags

      1. RFID technology
      2. augmented knights' castle
      3. augmented toys
      4. children
      5. playful learning
      6. user study

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      • (2023)The Dimensions of Reflection Coding Scheme: A New Tool for Measuring the Impact of Designing for Reflection in Early ChildhoodProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593512(519-528)Online publication date: 19-Jun-2023
      • (2023)MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy BricksProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589390(239-252)Online publication date: 19-Jun-2023
      • (2022)MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-timeProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545668(1-16)Online publication date: 29-Oct-2022
      • (2021)Engagement and Joint AttentionTechnology to Support Children's Collaborative Interactions10.1007/978-3-030-75047-3_2(21-37)Online publication date: 7-Sep-2021
      • (2020)Smart toys for preschool children: A design and development researchElectronic Commerce Research and Applications10.1016/j.elerap.2019.10090939(100909)Online publication date: Jan-2020
      • (2019)The use of augmented toys to facilitate play in school-aged children with visual impairmentsResearch in Developmental Disabilities10.1016/j.ridd.2018.11.00685(70-81)Online publication date: Feb-2019
      • (2015)Teaching and Developing Social and Emotional Skills with TechnologyACM Transactions on Computer-Human Interaction10.1145/274419522:4(1-34)Online publication date: 29-Jun-2015
      • (2015)Case Study: Approaching the Learning of Kanji Through Augmented Toys in JapanMobile Services for Toy Computing10.1007/978-3-319-21323-1_9(175-192)Online publication date: 25-Aug-2015
      • (2012)Mechanisms for collaborationACM Transactions on Computer-Human Interaction10.1145/2147783.214778419:1(1-25)Online publication date: 4-May-2012
      • (2011)Reviewing children's collaboration practices in storytelling environmentsProceedings of the 10th International Conference on Interaction Design and Children10.1145/1999030.1999049(153-156)Online publication date: 20-Jun-2011
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