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A museum mobile game for children using QR-codes

Published: 03 June 2009 Publication History

Abstract

We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the "materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results.

References

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Ardito, C., Buono, P., Costabile, M. F., Lanzilotti, R., Pederson, T. 2007. Mobile games to foster the learning of history at archaeological sites. In Proc. of IEEE VL HCC 2007, Coeur d'Alène, Idaho, September 23--27, 2007, 81--84.
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Ciavarella, C. and Paterno, F. The design of a handheld, location-aware guide for indoor environments. Personal and Ubiquitous Computing (2004) 8: 82--91.
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Hsi, S. I-Guides in Progress: Two Prototype Applications for Museum Educators and Visitors Using Wireless Technologies to Support Informal Science Learning. In Proc. of IEEE WMTE'04.
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Raptis, D., Tselios, N., Avouris, N. Context-based Design of Mobile Applications for Museums: A Survey of Existing Practices. In Proc. of MobileHCI'05, September 19--22, 2005, Salzburg, Austria, pp. 153--160

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  • (2023)Personalized Treasure Hunt Game for Proactive Museum Appreciation by Analyzing Guide App Operation LogLeveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration10.1007/978-981-99-8088-8_3(30-45)Online publication date: 30-Nov-2023
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cover image ACM Other conferences
IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
June 2009
347 pages
ISBN:9781605583952
DOI:10.1145/1551788
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 June 2009

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Author Tags

  1. QR-codes
  2. educational games
  3. mobile interaction

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IDC '09

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

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  • (2024)Mobile Games for LearningThe Cambridge Handbook of Cyber Behavior10.1017/9781107165250.013(285-318)Online publication date: 6-Dec-2024
  • (2024)Technologies in Cyber BehaviorThe Cambridge Handbook of Cyber Behavior10.1017/9781107165250.010(213-478)Online publication date: 6-Dec-2024
  • (2023)Personalized Treasure Hunt Game for Proactive Museum Appreciation by Analyzing Guide App Operation LogLeveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration10.1007/978-981-99-8088-8_3(30-45)Online publication date: 30-Nov-2023
  • (2021)Supporting child–group interactions with hands-off museum exhibitInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2020.10024027:COnline publication date: 1-Mar-2021
  • (2021)Practical Use of Edutainment Systems for Science Museums with XR TechnologyDesign, User Experience, and Usability: Design for Contemporary Technological Environments10.1007/978-3-030-78227-6_17(233-244)Online publication date: 3-Jul-2021
  • (2020)PlayShellProceedings of the 15th International Audio Mostly Conference10.1145/3411109.3411132(237-240)Online publication date: 15-Sep-2020
  • (2020)Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designsEuropean Journal of Information Systems10.1080/0960085X.2020.1796531(1-28)Online publication date: 19-Oct-2020
  • (2019)Mobile Game-Based LearningAdvanced Methodologies and Technologies in Modern Education Delivery10.4018/978-1-5225-7365-4.ch063(809-824)Online publication date: 2019
  • (2019)Scan and Learn: Quick Response Code Enabled Museum for Mobile Learning of Anatomy and PathologyAnatomical Sciences Education10.1002/ase.184812:6(664-672)Online publication date: 18-Jan-2019
  • (2018)Mobile Game-Based LearningEncyclopedia of Information Science and Technology, Fourth Edition10.4018/978-1-5225-2255-3.ch553(6361-6375)Online publication date: 2018
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