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Cultural coding and de-coding as ways of participation: digital media for marginalized young people

Published: 03 June 2009 Publication History

Abstract

Like literacy itself, access to digital media both reflects and shapes the ways people play and learn, and more generally, how individuals and groups perceive themselves, relate to others, treat things, and occupy space. We see both opportunities and risks in today's infatuation for all things digital. As organizers of the IDC 2009 workshop on "Digital Technologies and Marginalized Youth: Reducing the Gap", our focus is on the empowerment and integration of marginalized youth. We look at how marginalized youth adopt digital media and what's in it for them. We summarize all the accepted position papers in an attempt to draw lessons useful to researchers, educators, and practitioners. To conclude, we draw from Paulo Freire's "pedagogy of the oppressed" as a useful framework to rethink some of the prerequisites that may help marginalized youth to find their voices while, at the same time, speaking the tongue of others (in particular those in power). Getting "lost in translations" is what paves the ways to many youngsters social exclusion.

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  • (2019)Everyday ExperiencesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300495(1-14)Online publication date: 2-May-2019
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  1. Cultural coding and de-coding as ways of participation: digital media for marginalized young people

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      cover image ACM Other conferences
      IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
      June 2009
      347 pages
      ISBN:9781605583952
      DOI:10.1145/1551788
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 03 June 2009

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      Author Tags

      1. Paulo Freire
      2. digital divide
      3. empowerment
      4. inclusion
      5. marginalized young people
      6. participation

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      View all
      • (2023)Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation CentersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581567(1-18)Online publication date: 19-Apr-2023
      • (2022)Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the futureInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040832:COnline publication date: 3-Jun-2022
      • (2019)Everyday ExperiencesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300495(1-14)Online publication date: 2-May-2019
      • (2018)Beyond the Coded GazeProceedings of the ACM on Human-Computer Interaction10.1145/32743202:CSCW(1-21)Online publication date: 1-Nov-2018
      • (2013)Child–computer interactionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2012.09.0011:1(2-6)Online publication date: Jan-2013
      • (2010)Social inclusion through the digital economyProceedings of the 9th International Conference on Interaction Design and Children10.1145/1810543.1810612(352-355)Online publication date: 9-Jun-2010
      • (2010)Homeless young people's experiences with information systemsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753520(1291-1300)Online publication date: 10-Apr-2010

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