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Stimulating physical and social activity through open-ended play

Published: 03 June 2009 Publication History

Abstract

In this paper, we describe our design research on tangible play objects that stimulate social and physical play. We illustrate our work by describing a design case about an open-ended play object for children called the ColorFlare. The ColorFlare is an object that detects the player's movements and provides light feedback and that can communicate with other ColorFlares. A user test is described that examined how children use the ColorFlare to collaboratively create various (physical) games. We relate our research to definitions of embodied interaction, for example by describing how children allocate meaning to the interaction behavior of the play objects and jointly create diverse games during the play sessions.

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  • (2024)Nature and digitalization challenging the traditional playgroundUrban Forestry & Urban Greening10.1016/j.ufug.2023.12814893(128148)Online publication date: Mar-2024
  • (2020)Tangible Interaction with Light: A ReviewMultimodal Technologies and Interaction10.3390/mti40400724:4(72)Online publication date: 5-Oct-2020
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    cover image ACM Other conferences
    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 03 June 2009

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    Author Tags

    1. embodied interaction
    2. open-ended play
    3. physical play
    4. social interaction

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    Cited By

    View all
    • (2024)Nature and digitalization challenging the traditional playgroundUrban Forestry & Urban Greening10.1016/j.ufug.2023.12814893(128148)Online publication date: Mar-2024
    • (2020)Tangible Interaction with Light: A ReviewMultimodal Technologies and Interaction10.3390/mti40400724:4(72)Online publication date: 5-Oct-2020
    • (2020)A Demonstration of SoundWearCompanion Publication of the 2020 ACM Designing Interactive Systems Conference10.1145/3393914.3397092(353-356)Online publication date: 6-Jul-2020
    • (2020)Be Active! Participatory Design of Accessible Movement-Based GamesProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374953(179-192)Online publication date: 9-Feb-2020
    • (2020)SoundWearProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395541(2201-2213)Online publication date: 3-Jul-2020
    • (2019)Designing for Digital Playing OutProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300909(1-15)Online publication date: 2-May-2019
    • (2019)Coding for Outdoor PlayProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300394(1-12)Online publication date: 2-May-2019
    • (2019)The DigiPhysical PlayscapeMaking Smart Cities More Playable10.1007/978-981-13-9765-3_10(207-234)Online publication date: 24-Jul-2019
    • (2018)Digital Outdoor PlayProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173858(1-13)Online publication date: 21-Apr-2018
    • (2018)Playing Close to HomeProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173730(1-11)Online publication date: 21-Apr-2018
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