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ISO 9241-9 evaluation of video game controllers

Published: 25 May 2009 Publication History

Abstract

Fifteen participants completed a study comparing video game controllers for point-select tasks. We used a Fitts' law task, as per ISO 9241-9, using the Nintendo Wii Remote for infrared pointing, the Nintendo Classic Controller for analogue stick pointing, and a standard mouse as a baseline condition. The mouse had the highest throughput at 3.78 bps. Both game controllers performed poorly by comparison. The Wii Remote throughput was 31.5% lower, at 2.59 bps, and the Classic Controller 60.8% lower at 1.48 bps. Comparing just the video game controllers, the Wii Remote presents a 75% increase in throughput over the Classic Controller. Error rates for the mouse, Classic Controller, and the Wii Remote were 3.53%, 6.58%, and 10.2%, respectively. Fourteen of 15 participants expressed a preference for the Wii Remote over the Classic Controller for pointing tasks in a home entertainment environment.

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    Published In

    cover image Guide Proceedings
    GI '09: Proceedings of Graphics Interface 2009
    May 2009
    257 pages
    ISBN:9781568814704

    Sponsors

    • The Canadian Human-Computer Communications Society / Société Canadienne du Dialogue Humaine Machine (CHCCS/SCDHM)

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    Canadian Information Processing Society

    Canada

    Publication History

    Published: 25 May 2009

    Author Tags

    1. Wiimote
    2. Fitts' task
    3. analogue stick
    4. infrared
    5. performance comparison
    6. target acquisition
    7. video game controller

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    GI '09 Paper Acceptance Rate 28 of 77 submissions, 36%;
    Overall Acceptance Rate 206 of 508 submissions, 41%

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    • (2023)Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players’ Spatial and Temporal Aiming AbilityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581293(1-17)Online publication date: 19-Apr-2023
    • (2020)GAMEProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34327024:4(1-30)Online publication date: 18-Dec-2020
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    • (2019)Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-TiltingExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356289(467-474)Online publication date: 17-Oct-2019
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    • (2017)A Fitts' Law Evaluation of Video Game ControllersProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053213(2860-2866)Online publication date: 6-May-2017
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