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Remotely shooting asteroids on our mobile phone

Published: 06 July 2009 Publication History

Abstract

The New Zealand software industry developed numerous games and applications during the last decades of the twentieth century. These games and applications --- our digital culture --- are now becoming inaccessible and lost due to preservation and copyright problems. Providing remote access on standard mobile phones to centrally controlled and protected archives of old games and applications may be one approach to overcoming some of the preservation and copyright problems. However, remote access over wireless poses performance problems that could negatively impact the experience of using the preserved software, especially if the software is a computer game requiring immediate responses to player actions. In this paper, we attempt to discover what time performance requirements such a remote access system would need to satisfy by experimenting with various time delays to see how players' scores and perceptions of the game deteriorate.

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  • (2010)The effect of user interface delay in thin client mobile gamesProceedings of the Eleventh Australasian Conference on User Interface - Volume 10610.5555/1862280.1862284(5-13)Online publication date: 1-Jan-2010

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  1. Remotely shooting asteroids on our mobile phone

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      cover image ACM Other conferences
      CHINZ '09: Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
      July 2009
      113 pages
      ISBN:9781605585741
      DOI:10.1145/1577782
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • New Zealand Chapter of ACM SIGCHI
      • The University of Auckland

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 06 July 2009

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      Author Tags

      1. games preservation
      2. remote mobile gaming

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      • (2010)The effect of user interface delay in thin client mobile gamesProceedings of the Eleventh Australasian Conference on User Interface - Volume 10610.5555/1862280.1862284(5-13)Online publication date: 1-Jan-2010

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