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Effects of co-player visualization in a location-based chase-and-catch game

Published: 15 September 2009 Publication History

Abstract

In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field tests, totalling 130 participants. Approximately half of the players were provided with positions and scores for the other hunters. In the rest of the games, only the foxes and the players' own avatars were rendered. Providing co-player information did not have a direct impact on gaming scores. However, it increased the reported fun factor.

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  1. Effects of co-player visualization in a location-based chase-and-catch game

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      cover image ACM Other conferences
      MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
      September 2009
      473 pages
      ISBN:9781605582818
      DOI:10.1145/1613858

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 15 September 2009

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      Author Tags

      1. FoxHunt
      2. GPS
      3. location-based gaming
      4. mobile
      5. player awareness

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      MobileHCI '09 Paper Acceptance Rate 23 of 95 submissions, 24%;
      Overall Acceptance Rate 202 of 906 submissions, 22%

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