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Lessons learned from an interaction-kiosk for open selection of input devices of a gaming application

Published: 15 September 2009 Publication History

Abstract

Traditional computer applications understand mouse and keyboard input for controlling the behavior of the system. Depending on the goal, task and situation of the user, other input devices can be more appropriate to meet the user's personal attributes. To demonstrate the value of enabling the user to select an input device according to personal preferences, this work combines a device independent control mechanism with a game application. The paper illustrates seven lessons learned from observing users in playing the game with six devices that feature different modalities.

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Lorenz, A., Eisenhauer, M. and Zimmermann, A. 2008. Elaborating a framework for open human computer interaction with ambient services. In Proceedings of PERMID 2008, 171--174.
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Myers, B. A. 2002. Mobile devices for control. In Proceedings of Mobile HCI 2002, 1--8, Springer-Verlag.
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  1. Lessons learned from an interaction-kiosk for open selection of input devices of a gaming application

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      cover image ACM Other conferences
      MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
      September 2009
      473 pages
      ISBN:9781605582818
      DOI:10.1145/1613858

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 15 September 2009

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      Author Tags

      1. input devices
      2. remote user interface

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      MobileHCI '09 Paper Acceptance Rate 23 of 95 submissions, 24%;
      Overall Acceptance Rate 202 of 906 submissions, 22%

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