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Mobile educational game: adventure anywhere

Published: 15 September 2009 Publication History

Abstract

Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. Idea is based on extracting knowledge, game rules and scenarios outside the program thus enabling reusability. On the other hand by applying a layered approach to educational game interpretation we enable use of the same educational game on different devices and platforms. Purpose of this is to take learning outside classrooms and homes and provide a fun and interesting way of learning anytime, anywhere. Paper shows an example adventure game that is created following this methodology.

Reference

[1]
Minović M., Milovanović M., Lazović M., Starčević D., 2008. XML Application For Educative Games, Proceedings of European Conference on Games Based Learning ECGBL 08, Barcelona, Spain, 307--31

Cited By

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  • (2012)Effects of mobile gaming patterns on learning outcomesInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2012.0518174:5/6(345-358)Online publication date: 1-Jan-2012
  • (2011)From Global Games to Re-contextualized Games: The Design Process of TekMystSerious Games and Edutainment Applications10.1007/978-1-4471-2161-9_11(197-223)Online publication date: 13-Oct-2011

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MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
September 2009
473 pages
ISBN:9781605582818
DOI:10.1145/1613858

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 September 2009

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Author Tags

  1. educational games
  2. m-learning
  3. mobile devices

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  • Research-article

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MobileHCI '09

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MobileHCI '09 Paper Acceptance Rate 23 of 95 submissions, 24%;
Overall Acceptance Rate 202 of 906 submissions, 22%

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Cited By

View all
  • (2012)Effects of mobile gaming patterns on learning outcomesInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2012.0518174:5/6(345-358)Online publication date: 1-Jan-2012
  • (2011)From Global Games to Re-contextualized Games: The Design Process of TekMystSerious Games and Edutainment Applications10.1007/978-1-4471-2161-9_11(197-223)Online publication date: 13-Oct-2011

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