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The rise of the expert amateur: DIY culture and citizen science

Published: 04 October 2009 Publication History

Abstract

We are at an important technological inflection point. Most of our computing systems have been designed and built by professionally trained experts (i.e. us--computer scientists, engineers, and designers) for use in specific domains and to solve explicit problems. Artifacts often called "user manuals" traditionally prescribed the appropriate usage of these tools and implied an acceptable etiquette for interaction and experience. A fringe group of individuals usually labeled "hackers" or "nerds" have challenged this producer-consumer model of technology by hacking novel hardware and software features to "improve" our research and products while a similar creative group of technicians called "artists" have re-directed the techniques, tools, and tenets of accepted technological usage away from their typical manifestations in practicality and product. Over time the technological artifacts of these fringe groups and the support for their rhetoric have gained them a foothold into computing culture and eroded the established power discontinuities within the practice of computing research. We now expect our computing tools to be driven by an architecture of open participation and democracy that encourages users to add value to their tools and applications as they use them. Similarly, the bar for enabling the design of novel, personal computing systems and "hardware remixes" has fallen to the point where many non-experts and novices are readily embracing and creating fascinating and ingenious computing artifacts outside of our official and traditionally sanctioned academic research communities.
But how have we as "expert" practitioners been influencing this discussion? By constructing a practice around the design and development of technology for task based and problem solving applications, we have unintentionally established such work as the status quo for the human computing experience. We have failed in our duty to open up alternate forums for technology to express itself and touch our lives beyond productivity and efficiency. Blinded by our quest for "smart technologies" we have forgotten to contemplate the design of technologies to inspire us to be smarter, more curious, and more inquisitive. We owe it to ourselves to rethink the impact we desire to have on this historic moment in computing culture. We must choose to participate in and perhaps lead a dialogue that heralds an expansive new acceptable practice of designing to enable participation by experts and non-experts alike. We are in the milieu of the rise of the "expert amateur".
We must change our mantra: "not just usability but usefulness and relevancy to our world, its citizens, and our environment".
We must design for the world and what matters.
This means discussing our computing research alongside new keywords such as the economy, the environment, activism, poverty, healthcare, famine, homelessness, literacy, religion, and politics.
This talk will explore the design territory and potential opportunities for all of us to collaborate and benefit as a society from this cultural movement.

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  • (2021)30 Years of Automated GUI Testing: A Bibliometric AnalysisQuality of Information and Communications Technology10.1007/978-3-030-85347-1_34(473-488)Online publication date: 25-Aug-2021
  • (2018)Re-calibrating DIY: Testing digital participation across dust sensors, fry pans and environmental pollutionNew Media & Society10.1177/146144481877747320:12(4533-4552)Online publication date: 3-Jun-2018
  • (2018)Science Artisans and Open Science HardwareBulletin of Science, Technology & Society10.1177/027046761877497837:2(97-111)Online publication date: 8-Jun-2018
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  1. The rise of the expert amateur: DIY culture and citizen science

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    cover image ACM Conferences
    UIST '09: Proceedings of the 22nd annual ACM symposium on User interface software and technology
    October 2009
    278 pages
    ISBN:9781605587455
    DOI:10.1145/1622176

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    Association for Computing Machinery

    New York, NY, United States

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    Published: 04 October 2009

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    1. DIY culture
    2. citizen science

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    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    Cited By

    View all
    • (2021)30 Years of Automated GUI Testing: A Bibliometric AnalysisQuality of Information and Communications Technology10.1007/978-3-030-85347-1_34(473-488)Online publication date: 25-Aug-2021
    • (2018)Re-calibrating DIY: Testing digital participation across dust sensors, fry pans and environmental pollutionNew Media & Society10.1177/146144481877747320:12(4533-4552)Online publication date: 3-Jun-2018
    • (2018)Science Artisans and Open Science HardwareBulletin of Science, Technology & Society10.1177/027046761877497837:2(97-111)Online publication date: 8-Jun-2018
    • (2018)The Rise of Computing Research in East Africa: The Relationship Between Funding, Capacity and Research Community in a Nascent FieldMinerva10.1007/s11024-017-9341-156:1(35-58)Online publication date: 13-Jan-2018
    • (2016)From Breakage to IcebreakerProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901800(403-414)Online publication date: 4-Jun-2016
    • (2016)Squat & GrowProceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX10.1145/2898365.2899798(24-27)Online publication date: 7-May-2016
    • (2016)Deciphering a Meal through Open Source StandardsProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892586(436-448)Online publication date: 7-May-2016
    • (2015)Sustainable Making? Balancing Optimism and Criticism in HCI DiscourseACM Transactions on Computer-Human Interaction10.1145/269974222:3(1-27)Online publication date: 1-Jun-2015
    • (2015)Hacking Culture, Not DevicesProceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing10.1145/2675133.2675223(56-68)Online publication date: 28-Feb-2015
    • (2014)Emerging sites of HCI innovationProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557132(439-448)Online publication date: 26-Apr-2014

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