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tutorial

Understanding and evaluating creativity

Published: 26 October 2009 Publication History

Abstract

This tutorial presents different perspectives on creativity based on knowledge from research and practice. The aim is to provide an understanding of creativity and how to evaluate it in terms of the ways audiences respond, how we assess the creative works themselves and the role of the expertise and skills of those who make works. Participants will be introduced to tools for analyzing and evaluating creative engagement and creativity support through group work. It is intended for people who would like to learn ways of demystifying the creative activities and practitioners who would like to create more intriguing audience/user experiences and better understand their creative processes.

References

[1]
Sternberg R. J. (ed). Handbook of Creativity, Cambridge University Press, Cambridge, UK, 1999.
[2]
Boden, M. A. The Creative Mind: Myths and Mechanisms. Weidenfeld and Nicolson, London, 1990.
[3]
Simonton, D. K. Genius, Creativity and Leadership, Cambridge, MA: Harvard University Press, 1984.
[4]
Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention, HarperCollins Publishers: New York, 1996.
[5]
Partridge, D. and Rowe, J. Computers and Creativity. Intellect: Oxford, 1994.
[6]
Shneiderman, B. Leonardo's Laptop. MIT Press, 2002.

Cited By

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  • (2022)Identifying Engagement in Children’s Interaction whilst Composing Digital Music at HomeProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532794(443-456)Online publication date: 20-Jun-2022
  • (2022)Exploring visual stimuli as a support for novices’ creative engagement with digital musical interfacesJournal on Multimodal User Interfaces10.1007/s12193-022-00393-316:3(343-356)Online publication date: 1-Aug-2022
  • (2020)Emphasizing Transdisciplinary Prowess in the Evaluation of STEAM ProgramsConverting STEM into STEAM Programs10.1007/978-3-030-25101-7_17(259-283)Online publication date: 28-Feb-2020
  • Show More Cited By

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Published In

cover image ACM Conferences
C&C '09: Proceedings of the seventh ACM conference on Creativity and cognition
October 2009
520 pages
ISBN:9781605588650
DOI:10.1145/1640233

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 October 2009

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Author Tags

  1. artifacts
  2. audience
  3. creativity
  4. creators
  5. design
  6. evaluation

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  • Tutorial

Conference

C&C '09
Sponsor:
C&C '09: Creativity and Cognition 2009
October 26 - 30, 2009
California, Berkeley, USA

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Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2022)Identifying Engagement in Children’s Interaction whilst Composing Digital Music at HomeProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532794(443-456)Online publication date: 20-Jun-2022
  • (2022)Exploring visual stimuli as a support for novices’ creative engagement with digital musical interfacesJournal on Multimodal User Interfaces10.1007/s12193-022-00393-316:3(343-356)Online publication date: 1-Aug-2022
  • (2020)Emphasizing Transdisciplinary Prowess in the Evaluation of STEAM ProgramsConverting STEM into STEAM Programs10.1007/978-3-030-25101-7_17(259-283)Online publication date: 28-Feb-2020
  • (2018)Evaluating Computational CreativityACM Computing Surveys10.1145/316747651:2(1-34)Online publication date: 20-Feb-2018
  • (2017)Supporting Non-Musicians? Creative Engagement with Musical InterfacesProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3059457(275-286)Online publication date: 22-Jun-2017
  • (2012)Digital artCHI '12 Extended Abstracts on Human Factors in Computing Systems10.1145/2212776.2212426(1213-1216)Online publication date: 5-May-2012
  • (2012)Evaluating CreativityCreativity and Rationale10.1007/978-1-4471-4111-2_4(57-84)Online publication date: 29-May-2012

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