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Captain electric and battery boy: prototypes for wearable power-generating artifacts

Published: 24 January 2010 Publication History

Abstract

"Captain Electric and Battery Boy" refers to an ongoing research project that aims to develop electronic garments and wearable artifacts that harness power from the body and use that energy to actuate co-located electronic components. This paper will discuss two initial stages of the collaborative design process, which led to concepts and prototypes that seamlessly integrate technical constraints within design aesthetics. The first stage took place during a winter 2008 design course where students were presented with a brief to create an artifact for "Human-Powered Illumination." The second consisted of a two-week intensive workshop with a selection of the original students, held in the summer of 2008 at XS Labs. Finally, we will briefly present the final outcome.

References

[1]
Berzowska, J. "Memory Rich Clothing: Second Skins that Communicate Physical Memory", Proceedings of 5th Conference on Creativity & Cognition, ACM Press, New York, 2005, pp. 32--40. (
[2]
Berzowska, J. "Electronic Textiles", Textile, Berg, London, 2005, Volume 3, Issue 1, pp. 2--19.
[3]
Captain Electric website http://www.captain-electric.net
[4]
Koda, H., Extreme Beauty: The Body Transformed, Metropolitan Museum of Art, New York, 2001.
[5]
Starner T. and Paradiso J.A., "Human-Generated Power for Mobile Electronics," Low-Power Electronics Design, C. Piguet, ed., CRC Press, 2004, chapter 45, pp. 1--35.

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  • (2022)Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the UserProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545635(1-18)Online publication date: 29-Oct-2022
  • (2022)Workshops in TEI: Development, Evaluation, Exploration, and ImplementationProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505562(1-9)Online publication date: 13-Feb-2022
  • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021
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    cover image ACM Conferences
    TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
    January 2010
    414 pages
    ISBN:9781605588414
    DOI:10.1145/1709886
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 24 January 2010

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    Author Tags

    1. electronic garments
    2. human-generated power
    3. wearable technology.

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    View all
    • (2022)Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the UserProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545635(1-18)Online publication date: 29-Oct-2022
    • (2022)Workshops in TEI: Development, Evaluation, Exploration, and ImplementationProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505562(1-9)Online publication date: 13-Feb-2022
    • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021
    • (2013)Wo.DefyProceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2460625.2460679(319-322)Online publication date: 10-Feb-2013

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