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Culturally sensible digital place-making: design of the mediated xicanindio resolana

Published: 24 January 2010 Publication History

Abstract

Mediated XicanIndio Resolana is an interactive rhetorical space where multiple participants engage in three rounds of verbal discourse surrounding a special topic (Figure 1.1). In this space, discourse is coupled with the manipulation of digital media through cultural interaction protocols and symbolic gestures. Our aim is to use this system to conduct social and cultural work in middle and high school classrooms. As a design team that includes Chicano and Native American designers, we seek to express respectful and appropriate design sensibilities that derive from indigenous epistemologies. To achieve this we have sought critical feedback through our cross-cultural partnerships with members of various indigenous communities.
In this paper, we will present (a) the theoretical foundations and educational needs that govern our design, (b) a design overview of the Mediated XicanIndio Resolana, and (c) the lessons we have learned through community discourse regarding the cultural sensibilities of our work.

References

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RadioHealer website. 2007. Los Humanos. 29 October 2009. http://cristobalmartinez.net/RadioHealer/Enter.html
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Still Water website. 2008. University of Maine. 29 October 2009. http://still-water.net/#
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Cross-Cultural Partnership website. 2008. University of Maine. 29 October 2009. http://newmedia.umaine.edu/stillwater/partnership/connected_knowledge.html
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Imperial Silence. 2008. University of Maine. 29 October 2009. http://newmedia.umaine.edu/stillwater/partnership/connected_knowledge.html
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Montiel, M., Atencio, T., & Mares, E.A. (2009). Resolana: Emerging Chicano dialogues on community and globalization. Tucson: University of Arizona Press.
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Birchfield, D., Thornburg, H., Megowan-Romanowicz, C., Hatton, S., Mechtley, B., Dolgov, I., Burleson, W., Embodiment, Multimodality, and Composition: Convergent Themes Across HCI and Education for Mixed-Reality Learning Environments, Journal of Advances in Human-Computer Interaction, Volume 2008, Article ID 874563.
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S. Hatton, D. Birchfield, M.C. Megowan, Learning Metaphor through Mixed-Reality Game Design and Game Play, Proceedings of ACM Sandbox Conference, Los Angeles, CA, August 10, 2008.
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Hackman, H.W. (2005). Five essential components for social justice education. Equity & Excellence in Education, volume 38 (2), pages 103--109

Cited By

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  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2019)Who Breathes the SmokeProceedings of the Fifth Workshop on Computing within Limits10.1145/3338103.3338107(1-10)Online publication date: 10-Jun-2019
  • (2015)Transnationalism, Indigenous Knowledge and TechnologyProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702488(3759-3768)Online publication date: 18-Apr-2015

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cover image ACM Conferences
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
January 2010
414 pages
ISBN:9781605588414
DOI:10.1145/1709886
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 January 2010

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Author Tags

  1. cultural interface
  2. culturally sensible design
  3. indigenous media
  4. mixed-reality learning
  5. social interaction

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Cited By

View all
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2019)Who Breathes the SmokeProceedings of the Fifth Workshop on Computing within Limits10.1145/3338103.3338107(1-10)Online publication date: 10-Jun-2019
  • (2015)Transnationalism, Indigenous Knowledge and TechnologyProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702488(3759-3768)Online publication date: 18-Apr-2015

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