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Tangible jukebox: back to palpable music

Published: 24 January 2010 Publication History

Abstract

Since commercial musical recordings became available about a century ago and until very recently, they had always been distributed by means of a physical support. Nowadays that record companies have ultimately started to distribute music over the Internet, "music" does not use physical space anymore, and we can now store amazingly large music collection in our computers or portable music players. But this etherealness does not come without some drawbacks, such as browsing by the covers or organizing and grouping elements or collections.
In this paper we propose a system in which files (intangible) become physical objects again, thus recovering part of the mysticism related with vinyls or compact discs, without loosing most of the benefits inherent to digital data, and applying at the same time some advantages that tangible and tabletop interfaces can offer. Complementarily, and from a more agnostic perspective, this paper also starts to explore on the tangible manipulation of sets or collections of items.

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Attali, J. Bruits: essai sur l'économie politique de la musique, 1977.
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Benderoff, E. Apple's iTunes the No. 1 music seller, besting WalMart. Chicaho Tribune, April 3, 2008.
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Cited By

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  • (2022)Physical Traces and Materialization of Songs for Individuals’ Music Participation in Cafés: The Design and Field Studies of Camue[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_21(313-327)Online publication date: 6-Nov-2022
  • (2020)Embodying Meaningful Digital MediaProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374921(81-94)Online publication date: 9-Feb-2020
  • (2020)Exploring the Reflective Potentialities of Personal Data with Different Temporal ModalitiesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395438(283-295)Online publication date: 3-Jul-2020
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Published In

cover image ACM Conferences
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
January 2010
414 pages
ISBN:9781605588414
DOI:10.1145/1709886
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 January 2010

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Author Tags

  1. collection
  2. files
  3. interface
  4. music
  5. player
  6. playlist
  7. tabletop
  8. tangible
  9. user

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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2022)Physical Traces and Materialization of Songs for Individuals’ Music Participation in Cafés: The Design and Field Studies of Camue[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_21(313-327)Online publication date: 6-Nov-2022
  • (2020)Embodying Meaningful Digital MediaProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374921(81-94)Online publication date: 9-Feb-2020
  • (2020)Exploring the Reflective Potentialities of Personal Data with Different Temporal ModalitiesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395438(283-295)Online publication date: 3-Jul-2020
  • (2019)Designing Meaningful Products in the Digital AgeACM Transactions on Computer-Human Interaction10.1145/334198026:5(1-28)Online publication date: 30-Aug-2019
  • (2017)Metronome Music Time CapsuleProceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences10.1145/3123514.3123548(1-4)Online publication date: 23-Aug-2017
  • (2015)Pick up and playProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836042(1-13)Online publication date: 30-Nov-2015
  • (2013)Unlimited editionsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2470674(139-148)Online publication date: 27-Apr-2013
  • (2012)TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input ModalityJournal of Computer Science and Technology10.1007/s11390-012-1266-427:4(811-829)Online publication date: 12-Jul-2012

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