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Silent mutations: physical-digital interactions in spaces

Published: 24 January 2010 Publication History

Abstract

Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design is largely determined by the constraints and requirements of the underlying sensing technologies. Such constrains result in a limited dialog between the user and the interactive installations. Silent Mutations is an interactive installation that is controlled by participants/users moving throughout the space. The installation has been conceived as a material and immaterial reflection of our relationship with physical environments and embedded technologies. The goal of developing the installation was to offer a valid questioning of the current responsiveness of interactive installations and advance a designed interactive environment towards engaging narrative conversations of people with physical spaces. Between analog and digital, using simple hardware systems coupled with sensing technologies, a cognitive space was created with conversational emerging behaviors for human communication.

References

[1]
Shadow Bag. http://snibbe.com/index.html
[2]
Access. http://www.accessproject.net/
[3]
Standards and Double Standards. http://www.lozano-hemmer.com/
[4]
Connect. http://connect.andreasmuxel.com/
[5]
Hylozoic Soil. http://www.philipbeesleyarchitect.com/

Cited By

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  • (2012)Don't forget about the sweatProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148149(77-84)Online publication date: 19-Feb-2012

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cover image ACM Conferences
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
January 2010
414 pages
ISBN:9781605588414
DOI:10.1145/1709886
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 January 2010

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Author Tags

  1. design
  2. interactive environments
  3. sensing technologies
  4. tangible interaction

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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2012)Don't forget about the sweatProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148149(77-84)Online publication date: 19-Feb-2012

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