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Move it!: puppetry for creativity

Published: 24 January 2010 Publication History

Abstract

This project studied the influence of kinesthetic intelligences on creativity in young children. To understand this relationship preschoolers were observed in their daycare setting during story-time over a period of four sessions. During the sessions observations focused on the children's ability to propose narratives when the teacher used different storytelling methods. The children's responses were videotaped and coded later for analysis. The coding was used to calculate the baseline Ideational Fluency of the children. Total fluency was calculated by adding the number of popular and original responses. Behavior patterns also emerged from the study. Children generated not only more responses, but a greater variation in narratives when they were allowed to interact with tangible characters and act out behaviors. This is part of larger project to design a toy that fosters children's creativity using tangible objects and gestures.

References

[1]
Gardner, H.E. Bodily Kinesthetic Intelligence. in Frames of Mind The Theory of Multiple Intelligences, 1993, 205--237.
[2]
Moran, J.D., III. Creativity in Young Children ERIC Digest, 1988, 1--5.
[3]
Pink, D.H. A Whole New Mind Why Right-Brainers Will Rule the Future. The Berkeley Publishing Group, New York, 2005.

Cited By

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  • (2020)Crocodile Language Friend: Tangibles to Foster Children's Language UseExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383031(1-14)Online publication date: 25-Apr-2020
  • (2017)Tangible and Shared StorytellingProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079743(193-203)Online publication date: 27-Jun-2017
  • (2014)Manipulando históriasProceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems10.5555/2738055.2738082(160-168)Online publication date: 27-Oct-2014

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Published In

cover image ACM Conferences
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
January 2010
414 pages
ISBN:9781605588414
DOI:10.1145/1709886

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 January 2010

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Author Tags

  1. children
  2. creativity
  3. gestures
  4. interactive environments for children
  5. storytelling
  6. tangible interfaces

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TEI '10
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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2020)Crocodile Language Friend: Tangibles to Foster Children's Language UseExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383031(1-14)Online publication date: 25-Apr-2020
  • (2017)Tangible and Shared StorytellingProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079743(193-203)Online publication date: 27-Jun-2017
  • (2014)Manipulando históriasProceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems10.5555/2738055.2738082(160-168)Online publication date: 27-Oct-2014

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