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Slow computing gifts (abstract only)

Published: 24 January 2010 Publication History

Abstract

Slow Computing: is a transdisciplinary paradigm that celebrates the rich history and evolution of HCI and computational thinking experiences with diverse forms of interactive computing to foster democratic innovation. It appreciates Stonehenge and pyramids' tangible and embodied interactions as culturally integrated, social, communal, sustainable ubiquitous computing. Advancing Froebel's and Resnick's gifts for intrinsically motivated constructionist learning, slow computing gifts: Sundials; Towers of Hanoi puzzles; marble rollercoasters; water-play and Rube-Goldberg machines, enable simple and transparent DIY experiences that foster computational thinking (recursion, sequencing, parallel processing, modularity, timing, abstraction, systems thinking, sustainable computing, natural computing, etc.), discovery, exploration, and creativity. Requiring only existing local materials (water, sticks, balls, pebbles, etc.), these slow computing gifts provides powerful computational experiences that are globally accessible at "zero" cost. The studio will engage participants' transdisciplinary expertise to invent, create, deploy, and advance slow computing and slow computing gifts.

Cited By

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  • (2022)Expanding Evaluation Design Towards the Biophysical ContextProceedings of the Participatory Design Conference 2022 - Volume 210.1145/3537797.3537798(1-7)Online publication date: 19-Aug-2022
  • (2018)Embedded Computation versus Embodied Interaction: Connected Objects for Connected Thinkingi-com10.1515/icom-2018-002317:3(237-245)Online publication date: 14-Nov-2018

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cover image ACM Conferences
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
January 2010
414 pages
ISBN:9781605588414
DOI:10.1145/1709886

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 January 2010

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Cited By

View all
  • (2022)Expanding Evaluation Design Towards the Biophysical ContextProceedings of the Participatory Design Conference 2022 - Volume 210.1145/3537797.3537798(1-7)Online publication date: 19-Aug-2022
  • (2018)Embedded Computation versus Embodied Interaction: Connected Objects for Connected Thinkingi-com10.1515/icom-2018-002317:3(237-245)Online publication date: 14-Nov-2018

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