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VR/Urban: SMSingshot

Published: 24 January 2010 Publication History

Abstract

In this paper we describe the concept and design objectives of VR/Urban's media intervention tool SMSlingshot, which was presented at the Riga White Night Arts Festival 2009 [1] for the first time.

References

[1]
Contemporary cultural festival White Night 2009. http://www.baltanakts.lv/2009/en/programma/kim-makslas-un-kino-nakts/
[2]
Graffiti Research Lab -- Dedicated to outfitting graffiti artists with open source technologies for urban communication. http://graffitiresearchlab.com/
[3]
Mediaarchitecture: MFF 2008 Artists http://www.mediaarchitecture.org/mediafacades2008/screenings/artists/artists/
[4]
Public Art Lab http://www.publicartlab.org
[5]
Reclaim the Streets -- London http://rts.gn.apc.org/
[6]
YouTube: Selected projects Media Facades Festival Berlin08 http://www.youtube.com/watch?v=B2mV3jb7gHw
[7]
Debord, G.E. Society of the Spectacle. B&R, 1967.
[8]
Debord, G.E. Theory of the Dérive. Les Lèvres Nues, 9 (November). 1956.
[9]
Patrick Tobias Fischer, Christian Zöllner. VR/Urban -- Reclaim the screens http://www.vrurban.org

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  • (2018)Space is Part of the ProductProceedings of the 7th ACM International Symposium on Pervasive Displays10.1145/3205873.3205875(1-8)Online publication date: 6-Jun-2018
  • (2017)Challenges in Public Display DeploymentsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025798(3426-3475)Online publication date: 2-May-2017
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Published In

cover image ACM Conferences
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
January 2010
414 pages
ISBN:9781605588414
DOI:10.1145/1709886

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 January 2010

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Author Tags

  1. embodiment
  2. media facade
  3. media intervention
  4. mobile tangible user interface
  5. social technology
  6. urban computing

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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

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  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
  • (2018)Space is Part of the ProductProceedings of the 7th ACM International Symposium on Pervasive Displays10.1145/3205873.3205875(1-8)Online publication date: 6-Jun-2018
  • (2017)Challenges in Public Display DeploymentsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025798(3426-3475)Online publication date: 2-May-2017
  • (2015)Interactive Displays through Mobile ProjectionProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2795400(1126-1129)Online publication date: 24-Aug-2015
  • (2015)StarLightProceedings of the 4th International Symposium on Pervasive Displays10.1145/2757710.2757726(83-89)Online publication date: 10-Jun-2015
  • (2015)Gravity GamesProceedings of the 4th International Symposium on Pervasive Displays10.1145/2757710.2757717(115-121)Online publication date: 10-Jun-2015
  • (2015)Spheres of Play: Designing Games and Interfaces for Media ArchitecturesEntertainment Computing - ICEC 201510.1007/978-3-319-24589-8_45(490-495)Online publication date: 1-Dec-2015
  • (2014)Investigating multi-user interactions on interactive media façadesProceedings of the 2nd Media Architecture Biennale Conference: World Cities10.1145/2682884.2682890(92-100)Online publication date: 19-Nov-2014
  • (2013)GPS lensProceedings of the 2nd ACM International Symposium on Pervasive Displays10.1145/2491568.2491593(115-120)Online publication date: 4-Jun-2013
  • (2013)Experiencing interactivity in public spaces (eips)CHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2479665(3275-3278)Online publication date: 27-Apr-2013
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