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Using a multi-touch tabletop for upper extremity motor rehabilitation

Published: 23 November 2009 Publication History

Abstract

Millions of people in Canada have impairments that result in a loss of function and directly affect their ability to carry out activities of daily living. Many individuals with disabilities enter into rehabilitation programs to improve their motor functioning and quality of life. Currently, many of the activities and exercises that are performed are monotonous, uninteresting, and do not inspire patients to perform to the best of their abilities. The usage of traditional exercises can also make it difficult for therapists to objectively measure and track patient progress. The integration of highly interactive and immersive technologies into rehabilitation programs has the potential to benefit both patients and therapists. We have developed a multi-touch tabletop system, the AIR Touch, which combines existing multi-touch technologies with a suite of new rehabilitation-centric applications. The AIR Touch was developed under the guidance of practicing occupational therapists.

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Cited By

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  • (2025)Touch Table Interfaces in Therapeutic Rehabilitation: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2422677(1-15)Online publication date: 17-Jan-2025
  • (2021)A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body’s Midline: Key Informant Interviews Among Occupational TherapistsJMIR Serious Games10.2196/277619:4(e27761)Online publication date: 1-Nov-2021
  • (2019)The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination DisorderProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295648(335-344)Online publication date: 17-Mar-2019
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  1. Using a multi-touch tabletop for upper extremity motor rehabilitation

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      cover image ACM Other conferences
      OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
      November 2009
      445 pages
      ISBN:9781605588544
      DOI:10.1145/1738826
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 23 November 2009

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      Author Tags

      1. interactive surface
      2. motor rehabilitation
      3. multi-touch tabletop
      4. occupational therapy
      5. patient progression

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      OZCHI '09 Paper Acceptance Rate 32 of 60 submissions, 53%;
      Overall Acceptance Rate 362 of 729 submissions, 50%

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      Cited By

      View all
      • (2025)Touch Table Interfaces in Therapeutic Rehabilitation: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2422677(1-15)Online publication date: 17-Jan-2025
      • (2021)A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body’s Midline: Key Informant Interviews Among Occupational TherapistsJMIR Serious Games10.2196/277619:4(e27761)Online publication date: 1-Nov-2021
      • (2019)The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination DisorderProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295648(335-344)Online publication date: 17-Mar-2019
      • (2019)Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR)10.1109/ICORR.2019.8779429(294-299)Online publication date: 24-Jun-2019
      • (2018)A Serious Games Framework for Health RehabilitationHandbook of Research on Emerging Perspectives on Healthcare Information Systems and Informatics10.4018/978-1-5225-5460-8.ch017(391-424)Online publication date: 11-May-2018
      • (2018)Activities and Evaluations for Technology-Based Upper Extremity RehabilitationHealth Care Delivery and Clinical Science10.4018/978-1-5225-3926-1.ch041(791-822)Online publication date: 2018
      • (2018)A Handheld Haptic Robot for Large-Format TouchscreensIEEE/ASME Transactions on Mechatronics10.1109/TMECH.2018.286132923:5(2347-2357)Online publication date: Oct-2018
      • (2017)Collaboration Around an Interactive Tabletop in Rehabilitation SettingsCollaboration Meets Interactive Spaces10.1007/978-3-319-45853-3_18(425-442)Online publication date: 10-Jan-2017
      • (2016)A proof-of-concept visualization to increase comprehension of personal medication schemesProceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare10.5555/3021319.3021324(25-32)Online publication date: 16-May-2016
      • (2016)An Overview of Serious Games in Cognitive RehabilitationEncyclopedia of E-Health and Telemedicine10.4018/978-1-4666-9978-6.ch057(744-753)Online publication date: 2016
      • Show More Cited By

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