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The exploration of non-visual interaction for social proximity applications in a Taiwanese night market

Published: 23 November 2009 Publication History

Abstract

Social Proximity Applications (SPAs) has been an emerging hot topic in recent mobile research communities. However, the traditional SPA interfaces rely on heavy interaction load in visual attention. This is always problematic when people are on the move. This paper describes our research-in-progress in designing and developing a suitable SPA interface for the use in a night market. Night markets embody a distinct cultural habitat for social life in Taiwan. Visitors are continuously bombarded with surrounding information. The results showed our non-visual interaction approach could be a successful means in user interfaces in this type of situations.

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  • (2012)Pedestrian navigation using the sense of touchComputers, Environment and Urban Systems10.1016/j.compenvurbsys.2012.10.00136:6(513-525)Online publication date: Nov-2012

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  1. The exploration of non-visual interaction for social proximity applications in a Taiwanese night market

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      cover image ACM Other conferences
      OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
      November 2009
      445 pages
      ISBN:9781605588544
      DOI:10.1145/1738826
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 23 November 2009

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      Author Tags

      1. collaborative communication support
      2. gesture interaction
      3. non-visual interaction
      4. proximity-based sharing
      5. sociable experience sharing
      6. tactile displays
      7. tactons

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      OZCHI '09 Paper Acceptance Rate 32 of 60 submissions, 53%;
      Overall Acceptance Rate 362 of 729 submissions, 50%

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      • (2012)Pedestrian navigation using the sense of touchComputers, Environment and Urban Systems10.1016/j.compenvurbsys.2012.10.00136:6(513-525)Online publication date: Nov-2012

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