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Visual search in the (un)real world: how head-mounted displays affect eye movements, head movements and target detection

Published:22 March 2010Publication History

ABSTRACT

Head-mounted displays (HMDs) that use a see-through display method allow for superimposing computer-generated images upon a real-world view. Such devices, however, normally restrict the user's field of view. Furthermore, low display resolution and display curvature are suspected to make foveal as well as peripheral vision more difficult and may thus affect visual processing. In order to evaluate this assumption, we compared performance and eye-movement patterns in a visual search paradigm under different viewing conditions: participants either wore an HMD, had their field of view restricted by blinders or could avail themselves of an unrestricted field of view (normal viewing). From the head and eye-movement recordings we calculated the contribution of eye rotation to lateral shifts of attention. Results show that wearing an HMD leads to less eye rotation and requires more head movements than under blinders conditions and during normal viewing.

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  1. Visual search in the (un)real world: how head-mounted displays affect eye movements, head movements and target detection

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            • Published in

              cover image ACM Conferences
              ETRA '10: Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
              March 2010
              353 pages
              ISBN:9781605589947
              DOI:10.1145/1743666

              Copyright © 2010 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 22 March 2010

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