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Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability

Published: 10 April 2010 Publication History

Abstract

There have been many studies of computer based text reading. However, only a few have considered text integrated with video and 3D graphics. This paper presents an investigation into the effects of varying (a) text drawing style (plain, billboard, Anti-Interference, shadow), (b) image polarity (positive and negative), and (c) background style (video and 3D) on text readability. Reading speed and accuracy were measured and subjective views of participants recorded.
Results showed that: (a) there was little difference in reading performance for the video and 3D backgrounds; (b) the negative presentation outperformed the positive presentation; (c) the billboard drawing styles supported the best performance; subjective comments showed a preference for the billboard style. We therefore suggest, for reading tasks, that designers of interfaces for games, video, and augmented reality provide billboard style to maximize readability for the widest range of applications.

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cover image ACM Conferences
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2010
2690 pages
ISBN:9781605589299
DOI:10.1145/1753326
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 April 2010

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Author Tags

  1. 3d graphics
  2. aesthetics
  3. augmented reality
  4. image polarity
  5. legibility
  6. readability
  7. text drawing styles

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Cited By

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  • (2024)ROVER: A Standalone Overlay Tool for Questionnaires in Virtual RealityCompanion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems10.1145/3660515.3661328(31-39)Online publication date: 24-Jun-2024
  • (2024)DocuBits: VR Document Decomposition for Procedural Task Completion2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00053(309-319)Online publication date: 16-Mar-2024
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  • (2023)Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00053(378-386)Online publication date: Mar-2023
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