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Blowtooth: pervasive gaming in unique and challenging environments

Published: 10 April 2010 Publication History

Abstract

This paper describes Blowtooth, a Bluetooth-implemented pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or "fun," and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.

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cover image ACM Conferences
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
April 2010
2219 pages
ISBN:9781605589305
DOI:10.1145/1753846

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Association for Computing Machinery

New York, NY, United States

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Published: 10 April 2010

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Author Tags

  1. airports
  2. critical games
  3. mobile games
  4. non-places
  5. non-players
  6. pervasive games
  7. provocative games

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CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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  • (2017)Anarchy or Order on the StreetsProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116614(101-113)Online publication date: 15-Oct-2017
  • (2017)Escaping TogetherProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116601(115-128)Online publication date: 15-Oct-2017
  • (2015)The GauntletProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2732715(1049-1054)Online publication date: 18-Apr-2015
  • (2015)Moving Beyond FunProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702204(2245-2254)Online publication date: 18-Apr-2015
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  • (2014)Blending history and fiction in a pervasive game prototypeProceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia10.1145/2677972.2677981(116-122)Online publication date: 25-Nov-2014
  • (2014)CountMeInProceedings of the 11th Conference on Advances in Computer Entertainment Technology10.1145/2663806.2663835(1-10)Online publication date: 11-Nov-2014
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