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Critical gameplay: software studies in computer gameplay

Published: 10 April 2010 Publication History

Abstract

The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to which standard gameplay subscribes. The ongoing project seeks to identify the dominant values, philosophies and problem solving models reinforced by computer games and provides prototypical alternates to those standards.

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References

[1]
Dunne, A. and Raby, F. Design Noir: the Secret Life of Electronic Objects. Birkhäuser. 2001
[2]
Dunne and Raby design portfolio website. http://www.dunneandraby.co.uk/
[3]
Eber, D. IDEAS09: Art at the Digital Edge. Ball State University IDMAA Exhibition Catalog. (2009)
[4]
Fuller, M. Software Studies. MIT Press. 2008.
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Grace, L. The Philosophies of Software. Handbook of Research on Computational Arts and Creative Informatics. IGI--Global Press, Hershey, PA, USA, 2009.
[6]
Grace, L. Wait. SB Games: The 8th Brazilian Symposium on Games and Digital Entertainment (2009), Rio de Janeiro. Brazil
[7]
http://wwwusers.rdc.puc-rio.br/sbgames/09/_proceedings/dat/index_eng.html
[8]
Manovic, L. Software Takes Command. Pre-press book download. http://lab.softwarestudies.com/2008/11/softbook.html
[9]
Royal College of Arts (RCA): Design Interactions. http://www.interaction.rca.ac.uk/
[10]
Software Studies Initiative website. http://lab.softwarestudies.com/
[11]
Squire, K. Video Games in Education. International Journal of Intelligent Simulations and Gaming 2,1 (2003).

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      cover image ACM Conferences
      CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
      April 2010
      2219 pages
      ISBN:9781605589305
      DOI:10.1145/1753846

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      Association for Computing Machinery

      New York, NY, United States

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      Published: 10 April 2010

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      Author Tags

      1. critical design
      2. gameplay
      3. software philosophy
      4. software studies

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      CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
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