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CHI 2010 special interest group: creating prosocial media for children

Published: 10 April 2010 Publication History

Abstract

Children are introduced to social networking at younger and younger ages through commercially-centered virtual worlds and social gaming sites like Club Penguin, Neopets, and Webkinz. A small and growing subset of these Web 2.0 sites use social media to address prosocial values in children. This Special Interest Group focuses on "prosocial media for children", which we define as social media that strive to increase children's awareness of the lives and needs of others and promote caring about the welfare and well-being of others. Participants in this SIG are invited to join the growing discussion regarding the design and development of children's prosocial media. Participants will review 3 - 6 short examples, and then break into small groups that will host facilitated discussions about the issues and challenges surrounding design and development of children's prosocial media. A primary goal of this SIG is to foster the development of a community of researchers and practitioners who are focused on designing and developing prosocial media for children.

Cited By

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  • (2022)The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature ReviewProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529728(50-68)Online publication date: 27-Jun-2022
  • (2014)Child computer interaction SIGCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2559214(1135-1138)Online publication date: 26-Apr-2014
  • (2014)HCI as a means to prosociality in the economyProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557367(2955-2964)Online publication date: 26-Apr-2014
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  1. CHI 2010 special interest group: creating prosocial media for children

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    cover image ACM Conferences
    CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
    April 2010
    2219 pages
    ISBN:9781605589305
    DOI:10.1145/1753846

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 April 2010

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    Author Tags

    1. children
    2. communication
    3. gaming for good
    4. prosocial behavior
    5. social media
    6. social networking

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    CHI '10
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    Acceptance Rates

    CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2022)The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature ReviewProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529728(50-68)Online publication date: 27-Jun-2022
    • (2014)Child computer interaction SIGCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2559214(1135-1138)Online publication date: 26-Apr-2014
    • (2014)HCI as a means to prosociality in the economyProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557367(2955-2964)Online publication date: 26-Apr-2014
    • (2011)The nature of child computer interactionProceedings of the 25th BCS Conference on Human-Computer Interaction10.5555/2305316.2305348(163-170)Online publication date: 4-Jul-2011
    • (2011)Child computer interaction invited SIGCHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979540(689-691)Online publication date: 7-May-2011

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