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Scaffolding science inquiry in museums with Zydeco

Published: 10 April 2010 Publication History

Abstract

One of the educational goals in science is to not only learn content but also to learn the scientific process. While there is a range of settings for this, such as classrooms and museums, they are not always well connected in educationally viable ways. We are designing Zydeco to bridge the classroom and museum environment and address the following goals: (1) To scaffold science inquiry in a mobile context and (2) to facilitate collaboration among peers. In this paper we will be focusing on the mobile design of Zydeco, which will scaffold structured investigation, data collection and analysis while students are in the museum.

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  • (2021)Sensor-Based Interactive Worksheets to Support Guided Scientific InquiryProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460716(1-7)Online publication date: 24-Jun-2021
  • (2019)Developing a smart classroom infrastructure to support real-time student collaboration and inquiry: a 4-year design studyInstructional Science10.1007/s11251-019-09486-147:4(423-462)Online publication date: 26-Apr-2019
  • (2018)A qualitative analysis of context-aware ubiquitous learning environments using Bluetooth beaconsTechnology, Pedagogy and Education10.1080/1475939X.2018.155773728:1(53-71)Online publication date: 24-Dec-2018
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cover image ACM Conferences
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
April 2010
2219 pages
ISBN:9781605589305
DOI:10.1145/1753846

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Association for Computing Machinery

New York, NY, United States

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Published: 10 April 2010

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Author Tags

  1. adaptive scaffolding
  2. collaboration
  3. context-aware
  4. learner-centered design
  5. mobile computing
  6. science inquiry learning

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CHI '10
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CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2021)Sensor-Based Interactive Worksheets to Support Guided Scientific InquiryProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460716(1-7)Online publication date: 24-Jun-2021
  • (2019)Developing a smart classroom infrastructure to support real-time student collaboration and inquiry: a 4-year design studyInstructional Science10.1007/s11251-019-09486-147:4(423-462)Online publication date: 26-Apr-2019
  • (2018)A qualitative analysis of context-aware ubiquitous learning environments using Bluetooth beaconsTechnology, Pedagogy and Education10.1080/1475939X.2018.155773728:1(53-71)Online publication date: 24-Dec-2018
  • (2018)Online Learning Communities in K-12 SettingsSecond Handbook of Information Technology in Primary and Secondary Education10.1007/978-3-319-71054-9_48(737-757)Online publication date: 10-Aug-2018
  • (2015)Digital–Physical Reality GameGames and Culture10.1177/155541201456878911:4(390-421)Online publication date: 23-Jan-2015
  • (2014)Incorporating peephole interactions into children's second language learning activities on mobile devicesProceedings of the 2014 conference on Interaction design and children10.1145/2593968.2593982(115-124)Online publication date: 17-Jun-2014
  • (2012)Technology for promoting scientific practice and personal meaning in life-relevant learningProceedings of the 11th International Conference on Interaction Design and Children10.1145/2307096.2307114(152-161)Online publication date: 12-Jun-2012
  • (2011)Mobile learning in museumsProceedings of the 10th International Conference on Interaction Design and Children10.1145/1999030.1999033(21-28)Online publication date: 20-Jun-2011

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