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TOPAOKO: interactive construction kit

Published: 10 April 2010 Publication History

Abstract

If you have a laser cutter, you can build your own TOPAOKO. We describe work in progress on TOPAOKO, an interactive construction kit that encourages experimentation and play with pieces of a hardboard based, embedded circuit, kit. We describe each component of the kit and examples of constructions built with it.

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Craft ROBO. www.graphteccorp.com/craftrobo.
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LEGO Mindstorm NXT 2.0. mindstorms.lego.com.
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Raffle, H., Parkes, A. and Ishii, H. Topobo: A constructive assembly system with kinetic memory. In Human Factors in Computing CHI '04, ACM.
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Watanabe, R., Itoh, Y., Asai, M., Kitamura, Y., Kishino, F. and Kikuchi, H. The Soul of ActiveCube - Implementing a Flexible, Multimodal, Three-Dimensional Spatial Tangible Interface. In Proc. ACM SIGCHI International Conference on Advanced Computer Entertainment Technology ACE '04, 173--180.
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Eisenberg, M., Eisenberg, A., Gross, M.D., Kaowthumrong, K., Lee, N., and Lovett, W. Computationally-Enhanced Construction Kits for Children: Prototype and Principles. International Conference of the Learning Sciences '02, 79--85

Cited By

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  • (2022)Modding the Pliable Machine: Unpacking the Creative and Social Practice of Upkeep at the MakerspaceProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532804(220-233)Online publication date: 20-Jun-2022
  • (2018)Bricks, Blocks, Boxes, Cubes, and DiceProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196768(485-496)Online publication date: 8-Jun-2018
  • (2017)Un-CraftingProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024993(67-77)Online publication date: 20-Mar-2017
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
April 2010
2219 pages
ISBN:9781605589305
DOI:10.1145/1753846

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 April 2010

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Author Tags

  1. interactive construction kit
  2. tangible interface

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  • Extended-abstract

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CHI '10
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CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2022)Modding the Pliable Machine: Unpacking the Creative and Social Practice of Upkeep at the MakerspaceProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532804(220-233)Online publication date: 20-Jun-2022
  • (2018)Bricks, Blocks, Boxes, Cubes, and DiceProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196768(485-496)Online publication date: 8-Jun-2018
  • (2017)Un-CraftingProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024993(67-77)Online publication date: 20-Mar-2017
  • (2015)HandiMateProceedings of the 14th International Conference on Interaction Design and Children10.1145/2771839.2771841(11-20)Online publication date: 21-Jun-2015
  • (2015)Cube-inProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680597(383-386)Online publication date: 15-Jan-2015
  • (2015)HandiMateProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680570(117-124)Online publication date: 15-Jan-2015
  • (2012)Case studies in the personal fabrication of electronic productsProceedings of the Designing Interactive Systems Conference10.1145/2317956.2317998(268-277)Online publication date: 11-Jun-2012
  • (2011)PingPong++Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071453(1-6)Online publication date: 8-Nov-2011
  • (2011)Fab FMProceedings of the fifth international conference on Tangible, embedded, and embodied interaction10.1145/1935701.1935718(81-84)Online publication date: 22-Jan-2011

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