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Remote interaction for 3D manipulation

Published: 10 April 2010 Publication History

Abstract

In this paper, we present a two-handed 3D interaction approach for immersive virtual reality applications on a large vertical display. The proposed interaction scheme is based on hybrid motion sensing technology that tracks the 3D position and orientation of multiple handheld devices. More specifically, the devices have embedded ultrasonic and inertial sensors to accurately identify their position and attitude in the air. The interaction architecture is designed for pointing and object manipulation tasks. Since the sensor system guarantees 3D spatial information only, we develop an algorithm to exactly track the position of interest produced by the pointing task. For the object manipulation, we have carefully assigned one-handed and two-handed interaction schemes for each task. One-handed interaction includes selection and translation while rotation and scaling are assigned for the two-handed interaction. By combining one-handed and two-handed interactions, we believe that the presented system provide users with more intuitive and natural interaction for 3D object manipulation. The feasibility and validity of the proposed method are validated through user tests.

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Gotsis, M. Game, Virtual Reality, and the Pursuit of Happiness. IEEE Computer Graphics and Applications, vol. 29, no.5, (2009), 14--19.
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Pierce, J.S., Forsberg, A., Conway, M.J., Hong, S., and Zeleznik, R. Image Plane Interaction Techniques in 3D Immersive Environments. Proc. 1997 Symp. On Interactive 3D Graphics. (1997), 34--43.

Cited By

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  • (2018)A Virtual Reality Interface for Interactions with Spatiotemporal 3D DataMultiMedia Modeling10.1007/978-3-319-73600-6_29(343-347)Online publication date: 13-Jan-2018
  • (2017)Interaction with Three Dimensional Objects on Diverse Input and Output Devices: A SurveyHCI International 2017 – Posters' Extended Abstracts10.1007/978-3-319-58750-9_18(130-139)Online publication date: 13-May-2017
  • (2015)Gaze+RSTProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702355(4179-4188)Online publication date: 18-Apr-2015
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing Systems
April 2010
2219 pages
ISBN:9781605589305
DOI:10.1145/1753846

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 April 2010

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Author Tags

  1. 3D interaction
  2. 3D manipulation
  3. remote control
  4. virtual reality

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  • Extended-abstract

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CHI '10
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CHI EA '10 Paper Acceptance Rate 350 of 1,346 submissions, 26%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2018)A Virtual Reality Interface for Interactions with Spatiotemporal 3D DataMultiMedia Modeling10.1007/978-3-319-73600-6_29(343-347)Online publication date: 13-Jan-2018
  • (2017)Interaction with Three Dimensional Objects on Diverse Input and Output Devices: A SurveyHCI International 2017 – Posters' Extended Abstracts10.1007/978-3-319-58750-9_18(130-139)Online publication date: 13-May-2017
  • (2015)Gaze+RSTProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702355(4179-4188)Online publication date: 18-Apr-2015
  • (2013)Still lookingProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2470695(285-294)Online publication date: 27-Apr-2013
  • (2013)Connecting users to virtual worlds within MPEG-V standardizationImage Communication10.1016/j.image.2012.10.01428:2(97-113)Online publication date: 1-Feb-2013
  • (2010)Controlling virtual world by the real world devices with an MPEG-V framework2010 IEEE International Workshop on Multimedia Signal Processing10.1109/MMSP.2010.5662028(251-256)Online publication date: Oct-2010

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