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ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation

Published: 02 April 2010 Publication History

Abstract

We developed novel haptic interfaces, FlexTorque and FlexTensor that enable realistic physical interaction with real and Virtual Environments. The idea behind FlexTorque is to reproduce human muscle structure, which allows us to perform dexterous manipulation and safe interaction with environment in daily life. FlexTorque suggests new possibilities for highly realistic, very natural physical interaction in virtual environments. There are no restrictions on the arm movement, and it is not necessary to hold a physical object during interaction with objects in virtual reality. Because the system can generate strong forces, even though it is light-weight, easily wearable, and intuitive, users experience a new level of realism as they interact with virtual environments.

References

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FlexTorque. Games presented at SIGGRAPH Asia 2009. http://www.youtube.com/watch?v=E6a5eCKqQzc
[2]
FlexTorque. Innovative Haptic Interface. 2009. http://www.youtube.com/watch?v=wTZs_iuKG1A&feature=related
[3]
Hayashi, T., Kawamoto, H., and Sankai, Y. 2005. Control method of robot suit HAL working as operator's muscle using biological and dynamical information. In Proceedings of the International Conference on Intelligent Robots and Systems (Edmonton, Canada, August 02--06, 2005). IROS '05. IEEE Press, New York, 3063--3068.
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Jeong, Y., Lee, Y., Kim, K., Hong, Y-S., and Park, J-O. 2001. A 7 DOF wearable robotic arm using pneumatic actuators. In Proceedings of the International Symposium on Robotics (Seoul, Korea, April 19--21, 2001). ISR '01. 388--393.
[5]
Lee, S., Park, S., Kim, W., and Lee, C-W. 1998. Design of a force reflecting master arm and master hand using pneumatic actuators. In Proceedings of the IEEE International Conference on Robotics and Automation (Leuven, Belgium, May 16--20, 1998). ICRA '98. IEEE Press, New York, 2574--2579.
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Murayama, J., Bougrila, L., Luo, Y., Akahane, K., Hasegawa, S., Hirsbrunner, B., and Sato, M. 2004. SPIDAR G&G: a two-handed haptic interface for bimanual VR interaction. In Proceedings of the EuroHaptics (Munich, Germany, June 5--7, 2004). Springer Press, Heidelberg, 138--146.
[7]
PHANTOM OMNI haptic device. SensAble Technologies. http://www.sensable.com/haptic-phantom-omni.htm
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Raytheon Sarcos Exoskeleton. Raytheon Company. http://www.raytheon.com/newsroom/technology/rtn08_exoskeleton/
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Richard, P., Chamaret, D., Inglese, F-X., Lucidarme, P., and Ferrier, J-L. 2006. Human scale virtual environment for product design: effect of sensory substitution. The International Journal of Virtual Reality, 5(2), 37--34.
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Tsetserukou, D., Sato, K., Neviarouskaya, A., Kawakami, N., and Tachi, S. 2009. FlexTorque: innovative haptic interface for realistic physical interaction in Virtual Reality. In Proceedings of the 2nd ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Technologies in Asia (Yokohama, Japan, December 16--19, 2009), Emerging Technologies. ACM Press, New York, 69.
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Wii Remote. Nintendo Co. Ltd. http://www.nintendo.com/wii/what/accessories

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cover image ACM Other conferences
AH '10: Proceedings of the 1st Augmented Human International Conference
April 2010
175 pages
ISBN:9781605588254
DOI:10.1145/1785455
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 April 2010

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Author Tags

  1. augmented games
  2. augmented sport
  3. exoskeleton
  4. force feedback
  5. game controller
  6. haptic display
  7. haptic interface
  8. rehabilitation
  9. virtual reality

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AH '10 Paper Acceptance Rate 25 of 46 submissions, 54%;
Overall Acceptance Rate 121 of 306 submissions, 40%

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  • (2024)Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual AppendagesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.323074630:7(3298-3313)Online publication date: Jul-2024
  • (2023)transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a ControllerProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581092(1-13)Online publication date: 19-Apr-2023
  • (2023)Fractional Order Proportional Integral Derivative Based On Sea Horse-Optimizer As DC Motor Control2023 Sixth International Conference on Vocational Education and Electrical Engineering (ICVEE)10.1109/ICVEE59738.2023.10348249(55-59)Online publication date: 14-Oct-2023
  • (2023)A Systematic Analysis for Multisensory Virtual Artifacts Design in Immersive E-Sport Applications and Sim-RacingHCI in Mobility, Transport, and Automotive Systems10.1007/978-3-031-35908-8_9(114-124)Online publication date: 23-Jul-2023
  • (2022)OsciHeadProceedings of the ACM on Human-Computer Interaction10.1145/35467156:MHCI(1-23)Online publication date: 20-Sep-2022
  • (2022)FingerX: Rendering Haptic Shapes of Virtual Objects Augmented by Real Objects using Extendable and Withdrawable Supports on FingersProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517489(1-14)Online publication date: 29-Apr-2022
  • (2022)ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501971(1-11)Online publication date: 29-Apr-2022
  • (2022)Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head OrientationProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501910(1-15)Online publication date: 29-Apr-2022
  • (2022)FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.315049228:5(2026-2036)Online publication date: May-2022
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