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Brain Computer Interfaces for inclusion

Published: 02 April 2010 Publication History

Abstract

In this paper, we describe an intelligent graphical user interface (IGUI) and a User Application Interface (UAI) tailored to Brain Computer Interface (BCI) interaction, designed for people with severe communication needs. The IGUI has three components; a two way interface for communication with BCI2000 concerning user events and event handling; an interface to user applications concerning the passing of user commands and associated device identifiers, and the receiving of notification of device status; and an interface to an extensible mark-up language (xml) file containing menu content definitions. The interface has achieved control of domotic applications. The architecture however permits control of more complex 'smart' environments and could be extended further for entertainment by interacting with media devices. Using components of the electroencephalogram (EEG) to mediate expression is also technically possible, but is much more speculative, and without proven efficacy. The IGUI-BCI approach described could potentially find wider use in the augmentation of the general population, to provide alternative computer interaction, an additional control channel and experimental leisure activities.

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  • (2012)Age-specific mechanisms in an SSVEP-Based BCI scenarioComputational Intelligence and Neuroscience10.1155/2012/9673052012(20-20)Online publication date: 1-Jan-2012
  • (2012)Investigating the use of brain-computer interaction to facilitate creativityProceedings of the 3rd Augmented Human International Conference10.1145/2160125.2160144(1-8)Online publication date: 8-Mar-2012
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cover image ACM Other conferences
AH '10: Proceedings of the 1st Augmented Human International Conference
April 2010
175 pages
ISBN:9781605588254
DOI:10.1145/1785455
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 02 April 2010

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Author Tags

  1. brain computer interfaces
  2. domotic control
  3. entertainment
  4. user interface

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AH '10

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AH '10 Paper Acceptance Rate 25 of 46 submissions, 54%;
Overall Acceptance Rate 121 of 306 submissions, 40%

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  • (2019)Difficulty Adjustment Using Player's Performance and Electroencephalographic DataThe Journal of the Society for Art and Science10.3756/artsci.18.14318:5(143-155)Online publication date: 25-Dec-2019
  • (2012)Age-specific mechanisms in an SSVEP-Based BCI scenarioComputational Intelligence and Neuroscience10.1155/2012/9673052012(20-20)Online publication date: 1-Jan-2012
  • (2012)Investigating the use of brain-computer interaction to facilitate creativityProceedings of the 3rd Augmented Human International Conference10.1145/2160125.2160144(1-8)Online publication date: 8-Mar-2012
  • (2012)Realistic expectations with brain computer interfacesJournal of Assistive Technologies10.1108/175494512112857356:4(233-244)Online publication date: 30-Nov-2012
  • (2010)Assessing the accessibility of a domestic Brain Computer Interface and the implications for future design choicesProceedings of the 10th IEEE International Conference on Information Technology and Applications in Biomedicine10.1109/ITAB.2010.5687690(1-5)Online publication date: Nov-2010
  • (2010)Contrasting levels of accuracy in command interaction sequences for a domestic brain-computer interface using SSVEP2010 5th Cairo International Biomedical Engineering Conference10.1109/CIBEC.2010.5716040(150-153)Online publication date: Dec-2010

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