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The Reading Glove: designing interactions for object-based tangible storytelling

Published:02 April 2010Publication History

ABSTRACT

In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional notion of psychometry as inspiration. We propose an extension of Heidegger's notions of "ready-to-hand" and "present-at-hand", which allows them to be applied to the narrative and semantic aspects of an interaction. The Reading Glove allows interactors to extract narrative "memories" from a collection of ten objects using natural grasping and holding behaviors via a wearable interface. These memories are presented in the form of recorded audio narration. We discuss the design process and present some early results from an informal pilot study intended to refine these design techniques for future tangible interactive narratives.

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      cover image ACM Other conferences
      AH '10: Proceedings of the 1st Augmented Human International Conference
      April 2010
      175 pages
      ISBN:9781605588254
      DOI:10.1145/1785455

      Copyright © 2010 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 April 2010

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      AH '10 Paper Acceptance Rate25of46submissions,54%Overall Acceptance Rate121of306submissions,40%

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