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View all- Oktay BFolmer EBrooks SIrani P(2011)SyntherellaProceedings of Graphics Interface 201110.5555/1992917.1992928(65-70)Online publication date: 25-May-2011
Currently, we use many definitions with diffuse boundaries: Web 2.0 (Social Networks), Web 3.0 (Semantic Web), Web 3D (Metaverses, Virtual Worlds, Mirror Worlds), Recommendation Systems, Augmented Reality, Geo-location... In this paper we explore the ...
The virtual worlds are photorealistic, the users have difficulty distinguishing the reality and virtuality. The high degree of realism of artificial virtual worlds results in deep immersion in virtual environments. The users immerse themselves in ...
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard ways to make such worlds accessible to a broad set of users have yet to emerge, although some core requirements are already clear. This paper describes work ...
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