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TextSL: a screen reader accessible interface for second life

Published: 26 April 2010 Publication History

Abstract

TextSL is a screen reader accessible interface for the popular virtual world of Second Life that lets the users interact using a command-based interface. Our research identified that it is challenging to make virtual worlds accessible to users with visual impairments as virtual worlds are densely populated with objects while at the same time many virtual world objects lack meta-data.

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References

[1]
Abrahams, P., Second life class action, http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html, 2006.
[2]
Folmer, E., Yuan, B., Carr, D., Sapre, M. Textsl: A Command-Based Virtual World Interface for the Visually Impaired. Proc. ACM ASSETS, 09, pp 59--66 2009.
[3]
Griffiths, M., Davies, M., and Chappell, D., Breaking the stereotype: The case of online gaming. Cyber Psychology and Behavior, 6(1):81 {91, 2003.
[4]
IBM Human Ability and Accessibility Center, Virtual Worlds User Interface for the Blind, http://services.alphaworks.ibm.com/virtualworlds/.
[5]
libsecondlife/libopenmetaverse, http://lib.openmetaverse.org.
[6]
Linden Research, Second Life, http://www.secondlife.com/.
[7]
Pascale, M., Mulatto, S., Prattichizzo, D. Bringing haptics to Second Life for visually impaired people. Proc. EuroHaptics 2008, pp 896--905, 2008.
[8]
Rina, D. and Pearl, J., Generalized best first search strategies and the optimality of a*. Journal of the ACM, 32(3): 505--536, 1985.
[9]
Trewin, S., Hanson, V., Laff, M., Cavender, A. Powerup: An accessible virtual world. Proc. ACM ASSETS, 08, pp 171--178, 2008

Cited By

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  • (2023)“The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision PeopleProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608386(1-14)Online publication date: 22-Oct-2023
  • (2022)VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual RealityProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544821(1-17)Online publication date: 23-Oct-2022
  • (2022)Demonstration of VRBubble: Enhancing Peripheral Avatar Awareness for People with Visual Impairments in Social Virtual RealityExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519657(1-6)Online publication date: 27-Apr-2022
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    cover image ACM Other conferences
    W4A '10: Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)
    April 2010
    223 pages
    ISBN:9781450300452
    DOI:10.1145/1805986
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 26 April 2010

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    Author Tags

    1. accessibility
    2. audio i/o
    3. virtual worlds
    4. visual impairment

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    W4A '10 Paper Acceptance Rate 10 of 32 submissions, 31%;
    Overall Acceptance Rate 171 of 371 submissions, 46%

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    View all
    • (2023)“The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision PeopleProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608386(1-14)Online publication date: 22-Oct-2023
    • (2022)VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual RealityProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544821(1-17)Online publication date: 23-Oct-2022
    • (2022)Demonstration of VRBubble: Enhancing Peripheral Avatar Awareness for People with Visual Impairments in Social Virtual RealityExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519657(1-6)Online publication date: 27-Apr-2022
    • (2018)Video Gaming for the Vision ImpairedProceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3234695.3241025(465-467)Online publication date: 8-Oct-2018

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