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In my own words: configuration of tangibles, object interaction and children with autism

Published: 09 June 2010 Publication History

Abstract

An Augmented Knights Castle (AKC) play set was adapted so that children with autism can configure programmable elements. This is compared with a non-configurable AKC. When the system is configurable, less solitary play and more cooperative play occurred. Configurability is a key factor in design for children with autism allowing greater individual control and more socially oriented behaviour. We suggest that tangibles provide a safety net for encouraging social interaction as they allow for a broad range of interaction styles.

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      cover image ACM Other conferences
      IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
      June 2010
      389 pages
      ISBN:9781605589510
      DOI:10.1145/1810543
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 09 June 2010

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      Author Tags

      1. autism
      2. configuration
      3. object interaction
      4. social interaction
      5. tangibles

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      • (2024)"He always wanted to be far": Exploring Expanded Proxies to Design Social Play Experiences with Autistic and Neurotypical ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659391(765-769)Online publication date: 17-Jun-2024
      • (2024)Understanding Neurodiverse Social Play Between Autistic and Non-Autistic ChildrenProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642809(1-16)Online publication date: 11-May-2024
      • (2023)Do Children with Autism Benefit from Educational Interventions Utilizing a Tangible Interface and Audio-augmented Drawings?Proceedings of the European Conference on Cognitive Ergonomics 202310.1145/3605655.3605680(1-8)Online publication date: 19-Sep-2023
      • (2023)A Human-Robot Conversation Interface for Children with ASDHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_37(368-372)Online publication date: 26-Aug-2023
      • (2022)It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted TasksACM Transactions on Computer-Human Interaction10.1145/348422129:3(1-41)Online publication date: 14-Jan-2022
      • (2022)The role of robotic toys in shaping play and joint engagement in autistic childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10038432:COnline publication date: 1-Jun-2022
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      • (2021)Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619086(1-8)Online publication date: 17-Aug-2021
      • (2021)Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in QatarHCI in Games: Serious and Immersive Games10.1007/978-3-030-77414-1_24(329-344)Online publication date: 3-Jul-2021
      • (2020)Interactive Technologies and Autism, Second EditionSynthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies10.2200/S00988ED2V01Y202002ARH0139:1(i-229)Online publication date: 13-May-2020
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