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Bridging the gap between children and tabletop designers

Published: 09 June 2010 Publication History

Abstract

This paper presents a case study of the design lifecycle of games involving tangible interaction toys handled on an active surface tabletop. The games are oriented to 3--6 year old children, so special care has been taken in the methods used to involve them in a child-centered design lifecycle. The iterative nature of this design paradigm was supported by frequent test sessions where data relating to usability and fun was captured and analyzed in order to guide successive design iterations until a finished product was achieved. The aim is to guide designers intending to involve children in similar tabletop game creation projects. Details are given of how data collected from test sessions with children revealed usability problems and helped to create, evolve and improve the games.

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cover image ACM Other conferences
IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
June 2010
389 pages
ISBN:9781605589510
DOI:10.1145/1810543
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 09 June 2010

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Author Tags

  1. children
  2. evaluation methods
  3. tabletop
  4. tangible
  5. usability
  6. user center design

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  • (2020)18 Years of ethics in child-computer interaction researchProceedings of the Interaction Design and Children Conference10.1145/3392063.3394407(161-183)Online publication date: 21-Jun-2020
  • (2020)Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design ProcessProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376407(1-14)Online publication date: 21-Apr-2020
  • (2018)Towards a methodology for user experience assessment of serious games with children with cochlear implantsTelematics and Informatics10.1016/j.tele.2017.09.01135:4(993-1004)Online publication date: Jul-2018
  • (2017)Tools and Methods Applied in Interactive Systems to Evaluate the User Experience With Deaf/Hard of Hearing ChildrenProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3144826.3145365(1-8)Online publication date: 18-Oct-2017
  • (2017)Interactive Systems Design Oriented to Children with Special NeedsHCI for Children with Disabilities10.1007/978-3-319-55666-6_4(73-89)Online publication date: 5-May-2017
  • (2016)ITCol. Tangible Interaction for Collaboration: Experiments Carried Out2016 International Conference on Collaboration Technologies and Systems (CTS)10.1109/CTS.2016.0046(172-179)Online publication date: Oct-2016
  • (2016)Designing an accessible low-cost interactive multi-touch surfaceUniversal Access in the Information Society10.1007/s10209-014-0396-615:3(419-429)Online publication date: 1-Aug-2016
  • (2015)Exploring children's designs for maker technologiesProceedings of the 14th International Conference on Interaction Design and Children10.1145/2771839.2771921(379-382)Online publication date: 21-Jun-2015
  • (2014)On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildrenJournal of Ambient Intelligence and Smart Environments10.5555/2637606.26376126:3(313-330)Online publication date: 1-May-2014
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