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Make a Riddle and TeleStory: designing children's applications for the siftables platform

Published: 09 June 2010 Publication History

Abstract

We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables are hybrid tangible-graphical user interface devices with motion and neighbor sensing, graphical display, and wireless communication. Siftables provide a unique opportunity to give children responsive feedback about the movement and arrangement of a distributed set of objects. We contrast the use case that includes an external display to their use as a standalone application platform. We outline design strategies for communicating information about the affordances of the Siftables and methods of providing dynamic feedback to encourage manipulation and to increase engagement during application use for hybrid tangible-graphical user interfaces.

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  • (2022)Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for StorytellingInteracting with Computers10.1093/iwc/iwac01633:6(627-640)Online publication date: 9-Jun-2022
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Published In

cover image ACM Other conferences
IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
June 2010
389 pages
ISBN:9781605589510
DOI:10.1145/1810543
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Spanish Ministry of Education and Science

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 June 2010

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Author Tags

  1. augmented reality
  2. digital manipulatives
  3. embodied media user interface
  4. make a riddle
  5. sensor network
  6. siftables
  7. tangible user interface (TUI)
  8. telestory
  9. ubiquitous computing

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  • (2024)Teachers, Parents, and Students' perspectives on Integrating Generative AI into Elementary Literacy EducationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642438(1-17)Online publication date: 11-May-2024
  • (2024)Exploring human-data interaction: an AI-enhanced systematic mappingUniversal Access in the Information Society10.1007/s10209-024-01179-yOnline publication date: 22-Nov-2024
  • (2022)Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for StorytellingInteracting with Computers10.1093/iwc/iwac01633:6(627-640)Online publication date: 9-Jun-2022
  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
  • (2021)StoryDrawerExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451785(1-6)Online publication date: 8-May-2021
  • (2020)Augmented Reality for Early Language Learning: A Systematic Review of Augmented Reality Application Design, Instructional Strategies, and Evaluation OutcomesJournal of Educational Computing Research10.1177/073563312092748958:6(1059-1100)Online publication date: 3-Jun-2020
  • (2019)Tackling developmental delays with therapeutic activities based on tangible tabletopsUniversal Access in the Information Society10.1007/s10209-017-0582-418:1(31-47)Online publication date: 1-Mar-2019
  • (2019)Embodying Cognitive Processes in Storytelling Interfaces for ChildrenInteractive Storytelling10.1007/978-3-030-33894-7_37(357-363)Online publication date: 22-Oct-2019
  • (2018)PhonolocoProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3272055(183-192)Online publication date: 23-Oct-2018
  • (2018)Review puzzles and construction sets falling under the category of augmented reality gamesITM Web of Conferences10.1051/itmconf/2018180200318(02003)Online publication date: 9-Apr-2018
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