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Querying and navigating a database of images with the magical objects of the wizard Zurlino

Published: 09 June 2010 Publication History

Abstract

This work is part of a research targeted at experimenting the use of physical artifacts for the retrieval of multimedia information. Tangible interfaces --- that couple physical artifacts to digital data --- are described in different research works, and a number of studies focus on tangibles for children. In spite of that, most of the work done for the kids is related to gaming or learning. This work is focused on a less explored domain, that of the access to information systems. We propose a tangible interface for enabling preschoolers to query and navigate multimedia information. The approach was tested with a class of 27 preschoolers, that where engaged in a game with the magical objects of the wizard Zurlino. The experiment gave us interesting insights about the suitability of the system for preschool children, its ease of use and the need for support by educators.

References

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Bruikman, H., van Drunen, A., Huang, H., and Vakili, V. 2009. Lali: exploring a tangible interface for augmented play for preschoolers. In Proceedings of IDC '09, 174--177
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Camarata, K., Do, E. Y., Gross, M. D., and Johnson, B. R. 2002. Navigational blocks: tangible navigation of digital information. In CHI '02 Extended Abstracts on Human Factors in Computing Systems, 752--753
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Detken, K., Martinez, C., and Schrader, A. 2009. The search wall: tangible information searching for children in public libraries. In Proc. of the 3rd Int. Conference on Tangible and Embedded interaction, 289--296
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Terrenghi, L., Kranz, M., Holleis, P., and Schmidt, A. 2006. A cube to learn: a tangible user interface for the design of a learning appliance. Personal Ubiquitous Comput. 10, 2--3, 153--158
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Cited By

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  • (2019)A public tangible interface for engaging and informing young citizens about climate changeProceedings of the 8th ACM International Symposium on Pervasive Displays10.1145/3321335.3324938(1-6)Online publication date: 12-Jun-2019
  • (2018)Serious Games to Support Cognitive Development in Children with Cerebral Visual ImpairmentMobile Networks and Applications10.1007/s11036-018-1066-323:6(1703-1714)Online publication date: 1-Dec-2018
  • (2017)Serious Games for Early Identification of Developmental DyslexiaComputers in Entertainment10.1145/262955815:2(1-24)Online publication date: 4-Apr-2017
  • Show More Cited By

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Published In

cover image ACM Other conferences
IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
June 2010
389 pages
ISBN:9781605589510
DOI:10.1145/1810543
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Spanish Ministry of Education and Science

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 June 2010

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Author Tags

  1. affordance
  2. data query and navigation
  3. information systems
  4. physical interfaces
  5. preschoolers

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2019)A public tangible interface for engaging and informing young citizens about climate changeProceedings of the 8th ACM International Symposium on Pervasive Displays10.1145/3321335.3324938(1-6)Online publication date: 12-Jun-2019
  • (2018)Serious Games to Support Cognitive Development in Children with Cerebral Visual ImpairmentMobile Networks and Applications10.1007/s11036-018-1066-323:6(1703-1714)Online publication date: 1-Dec-2018
  • (2017)Serious Games for Early Identification of Developmental DyslexiaComputers in Entertainment10.1145/262955815:2(1-24)Online publication date: 4-Apr-2017
  • (2016)The use of games to help children eyes testingMultimedia Tools and Applications10.1007/s11042-014-2444-x75:6(3453-3478)Online publication date: 1-Mar-2016
  • (2016)Can a Game Improve People’s Lives? The Case of Serious GamesInternet of Things. IoT Infrastructures10.1007/978-3-319-47063-4_27(270-275)Online publication date: 18-Nov-2016
  • (2015)Evaluating metaphor reification in tangible interfacesJournal on Multimodal User Interfaces10.1007/s12193-015-0198-z9:3(231-252)Online publication date: 4-Sep-2015
  • (2012)Metaphor modelling for tangible interfaces evaluationProceedings of the International Working Conference on Advanced Visual Interfaces10.1145/2254556.2254573(78-81)Online publication date: 21-May-2012
  • (2011)Exploring the relations between physical objects and digital world with a geometric sorting boardProceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity10.1145/2037296.2037313(53-58)Online publication date: 13-Sep-2011
  • (2011)PlayWithEyesProceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health10.1109/SeGAH.2011.6165458(1-4)Online publication date: 16-Nov-2011
  • (2011)Mapping Physical Objects to Digital FunctionsProceedings of the 2011 22nd International Workshop on Database and Expert Systems Applications10.1109/DEXA.2011.50(134-138)Online publication date: 29-Aug-2011

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