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Teaching social competence: in search of design patterns

Published: 09 June 2010 Publication History

Abstract

COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cognitive-Behavioral Therapy. Our ultimate objective is to create a set of patterns for designing applications in collaborative technologies that are suitable for children with autism as well as typically developing children. We describe the rationale for CBT-informed design of collaborative technologies and background related work. Initial steps towards development of a design framework are presented, with illustrated examples from one concept design application for each of the two technologies under consideration. The project is ongoing and an iterative design process will be used to develop and evaluate the applications and further refine the design framework.

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Cited By

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  • (2014)Design and Development of 3D Interactive Environments for Special Educational NeedsHandbook of Virtual Environments10.1201/b17360-50(1075-1107)Online publication date: 13-Aug-2014
  • (2014)Designing digital peer support for childrenProceedings of the 2014 conference on Interaction design and children10.1145/2593968.2593972(47-56)Online publication date: 17-Jun-2014
  • (2012)State-of-the-art in TEL to support social communication skill development in children with autismInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2012.0518194:5/6(359-372)Online publication date: 1-Jan-2012

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cover image ACM Other conferences
IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
June 2010
389 pages
ISBN:9781605589510
DOI:10.1145/1810543
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Spanish Ministry of Education and Science

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 June 2010

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Author Tags

  1. autism
  2. collaborative virtual reality
  3. scenario-based design
  4. shared active surface
  5. social competence training

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Cited By

View all
  • (2014)Design and Development of 3D Interactive Environments for Special Educational NeedsHandbook of Virtual Environments10.1201/b17360-50(1075-1107)Online publication date: 13-Aug-2014
  • (2014)Designing digital peer support for childrenProceedings of the 2014 conference on Interaction design and children10.1145/2593968.2593972(47-56)Online publication date: 17-Jun-2014
  • (2012)State-of-the-art in TEL to support social communication skill development in children with autismInternational Journal of Technology Enhanced Learning10.1504/IJTEL.2012.0518194:5/6(359-372)Online publication date: 1-Jan-2012

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