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Playing with toys on a tabletop active surface

Published: 09 June 2010 Publication History

Abstract

We present a new set of toys and games especially designed to bring tabletop interaction closer to very young children. The use of these toys will be shown in an especially designed tabletop device adapted to children aged between 3 to 6 years old. Nevertheless, it must be pointed out that these toys use a tangible interaction approach that can be easily adapted to any tabletop device based on visual recognition software. The final aim of this work is to combine physical group activities with educative computer games, in a unique interactive experience.

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Harris, A., Rick, J., Bonnett, V., Yuill, N., Fleck, R., Marshall, P., and Rogers, Y. 2009. Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? 9th international Conference on Computer Supported Collaborative Learning - Volume 1.
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Kaltenbrunner, M. and Bencina, R. 2007. reacTIVision: a computer-vision framework for table-based tangible interaction. 1st international Conference on Tangible and Embedded interaction. TEI '07.
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Mansor, E. I.; De Angeli, A.; De Bruijn, O. 2008. Little fingers on the tabletop: A usability evaluation in the kindergarten. Horizontal Interactive Human Computer Systems. TABLETOP 2008.
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Marco, J., Baldassarri, S., Cerezo, E., Xu, Y., Read, J. C. Let the experts talk: An experience of tangible game design with children. ACM Interactions. ISSN: 1072-5520. Vol. 17 (1), pp. 58--61. January - February 2010.
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Marco, J., Cerezo, E., Baldasarri, S., Mazzone, E., and Read, J. C. 2009. User-oriented design and tangible interaction for kindergarten children. 8th international Conference on interaction Design and Children IDC '09.
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Morris, M. R., Piper, A. M., Cassanego, A., and Winograd, T. 2005. Supporting Cooperative Language Learning: Issues in Interface Design for an Interactive Table. Stanford University Technical Report.
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Cited By

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  • (2022)Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low VisionProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501327(1-17)Online publication date: 13-Feb-2022
  • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
  • (2019)The Use of Interactive Toys in Children’s Pretend Play: An Experience Prototyping ApproachArchives of Design Research10.15187/adr.2019.08.32.3.3532:3(35-47)Online publication date: 31-Aug-2019
  • Show More Cited By

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cover image ACM Other conferences
IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
June 2010
389 pages
ISBN:9781605589510
DOI:10.1145/1810543
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Spanish Ministry of Education and Science

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 June 2010

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Author Tags

  1. active surface
  2. children
  3. tabletop
  4. tangible
  5. token
  6. toys
  7. videogame

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IDC '10
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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low VisionProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501327(1-17)Online publication date: 13-Feb-2022
  • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
  • (2019)The Use of Interactive Toys in Children’s Pretend Play: An Experience Prototyping ApproachArchives of Design Research10.15187/adr.2019.08.32.3.3532:3(35-47)Online publication date: 31-Aug-2019
  • (2019)KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devicesUniversal Access in the Information Society10.1007/s10209-019-00644-3Online publication date: 14-Feb-2019
  • (2019)StretchyStarsPersonal and Ubiquitous Computing10.1007/s00779-018-1179-523:1(99-115)Online publication date: 1-Feb-2019
  • (2016)Educational magic toys developed with augmented reality technology for early childhood educationComputers in Human Behavior10.1016/j.chb.2015.07.04054:C(240-248)Online publication date: 1-Jan-2016
  • (2013)The ToyVision Toolkit for Tangible GamesProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.5555/2770015.2770077(580-583)Online publication date: 12-Nov-2013
  • (2013)Bringing tabletop technology to allPersonal and Ubiquitous Computing10.1007/s00779-012-0522-517:8(1577-1591)Online publication date: 1-Dec-2013
  • (2013)The ToyVision Toolkit for Tangible GamesAdvances in Computer Entertainment10.1007/978-3-319-03161-3_58(580-583)Online publication date: 2013
  • (2012)Poking fun at the surfaceProceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers10.5555/2377916.2377943(227-232)Online publication date: 10-Sep-2012
  • Show More Cited By

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