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Exploring the value of audience collaboration and game design in immersive virtual learning environments

Published: 09 June 2010 Publication History

Abstract

Informal learning in public spaces like museums and location-based entertainment venues is increasingly popular during the last years. Especially in technology-enhanced museums such properties as Virtual Reality, Game-Based Collaboration, and Immersive Displays are considered to bear significant educational value. After extensive literature review we have come to the conclusion that little to no research has been carried out on the learning outcomes of these powerful properties. Thus, the scope of our research is to investigate the learning efficacy of an integrated schema of audience collaboration and game design in immersive virtual reality environments. In order to achieve this, we are going to build and evaluate a theoretical framework that supports collaboration within an audience of 9--14 years old children.

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    cover image ACM Other conferences
    IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
    June 2010
    389 pages
    ISBN:9781605589510
    DOI:10.1145/1810543
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 09 June 2010

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    Author Tags

    1. audience interaction
    2. collaboration
    3. games
    4. informal learning
    5. location-based entertainment
    6. virtual reality

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    View all
    • (2024)Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended RealityChildren10.3390/children1108098411:8(984)Online publication date: 14-Aug-2024
    • (2022)VR Empathy Game: Creating Empathic VR Environments for Children Based on a Social Constructivist Learning Approach2022 International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT55010.2022.00112(360-362)Online publication date: Jul-2022
    • (2022)Designing a Virtual Reality Empathy Game framework to create empathic experiences for childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.100561(100561)Online publication date: Dec-2022
    • (2017)Empathy Development in Young Children Using Interactive VR GamesExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3133229(715-718)Online publication date: 15-Oct-2017
    • (2013)Collaborative and cooperative games: Facts and assumptions2013 International Conference on Collaboration Technologies and Systems (CTS)10.1109/CTS.2013.6567257(370-376)Online publication date: May-2013
    • (undefined)Designing a Virtual Reality Empathy Game Framework to Create Empathic Experiences for ChildrenSSRN Electronic Journal10.2139/ssrn.4073129

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