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Social inclusion through the digital economy: digital creative engagement and youth-led innovation

Published: 09 June 2010 Publication History

Abstract

SIDE is a UK-based research project investigating the social benefits of digital technologies for marginalized social groups. The Creative Media Group works in particular with creative practices and young people, with a twofold research focus: the fostering of engagement through digital creativity, and the support of youth-led innovation with digital technologies. This paper describes the aims and objectives of the Creative Media Group in the SIDE project, as well as the first few months of its research.

References

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Ackermann et al. Cultural Coding and De-Coding as Ways of Participation: Digital Media for Marginalized Young People. IDC 2009.
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Decortis F. et al. Semiotics Artifacts, Space and Community: a Case Study on Pinholes. IDC 2008.
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Gaye L., Mazé R., Holmquist L. E. Sonic City: The Urban Environment as a Musical Interface. NIME 2003.
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Generator. http://www.generator.org.uk
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Middleton C. & Freestone P. The Impact of Culture-Led Regeneration on Regional Identity in North East England. Proc. RSAI 2008.
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Regional Youth Work Unit. http://www.rywu.org.uk
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RJDJ. http://rjdj.me/
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Rogers Y. Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences. Ubicomp 2006.
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Sebba J. et al. Youth-Led Innovation. Enhancing the Skills and Capacity of the Next Generation of Innovators. NESTA report (2009).
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SIDE project. http://research.ncl.ac.uk/side/
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Unterfrauner E. and Marschalek I. ICT and Mobile Phones as Resources for Marginalised Youth. IDC 2009

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  • (2023)Digital economy impact on inclusive green growth: intermediary and spatial spillover effects in ChinaEnvironmental Science and Pollution Research10.1007/s11356-023-30898-730:59(123657-123678)Online publication date: 22-Nov-2023
  • (2022)Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the futureInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040832:COnline publication date: 3-Jun-2022
  • (2021)Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design FictionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462044(734-748)Online publication date: 28-Jun-2021
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  1. Social inclusion through the digital economy: digital creative engagement and youth-led innovation

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    cover image ACM Other conferences
    IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
    June 2010
    389 pages
    ISBN:9781605589510
    DOI:10.1145/1810543
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Spanish Ministry of Education and Science

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 09 June 2010

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    Author Tags

    1. DIY
    2. creative engagement
    3. interactive media
    4. social inclusion
    5. urban regional development
    6. youth-led innovation

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2023)Digital economy impact on inclusive green growth: intermediary and spatial spillover effects in ChinaEnvironmental Science and Pollution Research10.1007/s11356-023-30898-730:59(123657-123678)Online publication date: 22-Nov-2023
    • (2022)Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the futureInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040832:COnline publication date: 3-Jun-2022
    • (2021)Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design FictionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462044(734-748)Online publication date: 28-Jun-2021
    • (2016)A Historical Review of Creative TechnologiesCreative Technologies for Multidisciplinary Applications10.4018/978-1-5225-0016-2.ch001(1-24)Online publication date: 2016
    • (2012)Children’s Participation in Constructing the Future SchoolInternational Journal of Social and Organizational Dynamics in IT10.4018/ijsodit.20120401042:2(48-64)Online publication date: 1-Apr-2012
    • (2010)Digital Technologies and Marginalized YouthProceedings of the 9th International Conference on Interaction Design and Children10.1145/1810543.1810614(360-363)Online publication date: 9-Jun-2010

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