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Entertainment history museums in virtual worlds: video game and music preservation in second life

Published: 21 June 2010 Publication History

Abstract

This research explores and demonstrates the use of Second Life (the popular 3D virtual world) for the purpose of digitally preserving various aspects of video game and music history. Physical game interfaces like joysticks, advertisements used for games, and famous game characters and cultural icons over the history are displayed and preserved in multiple video game exhibits for different eras. Selected game characters are digitally recreated in 3D format as Second Life avatar appearances. Historical changes of musical instruments, musicians, and genres are displayed and preserved likewise. Selected musical instruments are digitally recreated as 3D models playing their real sounds. Some of them will be available for the visitors to play in basic ways.

References

[1]
Linden Research Inc. 2009, Second Life. www.secondlife.com
[2]
Blizzard Entertainment, Warcraft series. 1994/1995/2002/2004 www.blizzard.com/en-us/games
[3]
Bishop, D., A Worldwide history of the pan flute, www.panflutejedi.com/pan-flute-history-main.html

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  • (2023)Developing a Single-Player Sci-Fi First-Person Shooter in Unity3DHighlights in Science, Engineering and Technology10.54097/hset.v39i.658839(558-567)Online publication date: 1-Apr-2023

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  1. Entertainment history museums in virtual worlds: video game and music preservation in second life

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    cover image ACM Conferences
    JCDL '10: Proceedings of the 10th annual joint conference on Digital libraries
    June 2010
    424 pages
    ISBN:9781450300858
    DOI:10.1145/1816123

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    • IEEE CS

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2010

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    Author Tags

    1. 3D
    2. digital preservation
    3. entertainment
    4. game
    5. history
    6. music
    7. second life
    8. virtual worlds

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    • Demonstration

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    JCDL10
    Sponsor:
    JCDL10: Joint Conference on Digital Libraries
    June 21 - 25, 2010
    Queensland, Gold Coast, Australia

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    Overall Acceptance Rate 415 of 1,482 submissions, 28%

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    • (2023)Developing a Single-Player Sci-Fi First-Person Shooter in Unity3DHighlights in Science, Engineering and Technology10.54097/hset.v39i.658839(558-567)Online publication date: 1-Apr-2023

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