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Out of sight, out of mind: co-player effects on seniors' player experience

Published: 15 September 2010 Publication History

Abstract

Digital games are an excellent means to meet and socialize with others in leisure time. Online co-play could in particular be of great value for isolated and less mobile seniors. However, recent findings suggest that seniors have negative perceptions about mediated co-play over the Internet. Since no empirical results are available for senior gamers, we studied seniors' player experience in three play configurations with increasing levels of social presence: virtual, mediated, and co-located co-play. Results showed that -- in contrast to young adults -- the increase in a positive player experience as a result from the presence of social elements does not entirely hold for senior gamers. Online co-play is experienced as least enjoyable and seniors' sense of social presence is not affected when a computer controlled co-player is substituted by a distant human co-player.

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    cover image ACM Other conferences
    Fun and Games '10: Proceedings of the 3rd International Conference on Fun and Games
    September 2010
    170 pages
    ISBN:9781605589077
    DOI:10.1145/1823818
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 15 September 2010

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    Author Tags

    1. game experience questionnaire
    2. player experience
    3. senior gamers
    4. social gaming
    5. social presence

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    Fun and Games '10
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    Fun and Games '10: Fun and Games 2010
    September 15 - 17, 2010
    Leuven, Belgium

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    • (2023)The association between information and communication technologies, loneliness and social connectedness: A scoping reviewFrontiers in Psychology10.3389/fpsyg.2023.106314614Online publication date: 22-Mar-2023
    • (2023)Casual Games, Cognition, and Play across the Lifespan: A Critical SynthesisGames: Research and Practice10.1145/35945341:2(1-25)Online publication date: 30-Jun-2023
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