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Designing meaningful play within the psycho-social context of older adults

Published:15 September 2010Publication History

ABSTRACT

In this paper we report on a qualitative study, investigating the meaning of digital games in the lives of older adults. Using a combination of semi-structured interviews and observations (n=35) we research the meaning of digital games from a lifespan perspective, and explore the specific role of playing digital games in a social setting. We conclude that the meaning of these games is derived from the extent to which games are perceived to 1) foster connectedness, 2) cultivate oneself and others, and 3) contribute to society. Finally, we use these findings to formulate design guidelines to facilitate digital gaming experiences that are meaningful with regards to the psychosocial context of this specific demographic.

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    • Published in

      cover image ACM Other conferences
      Fun and Games '10: Proceedings of the 3rd International Conference on Fun and Games
      September 2010
      170 pages
      ISBN:9781605589077
      DOI:10.1145/1823818

      Copyright © 2010 ACM

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      Publication History

      • Published: 15 September 2010

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