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Prolonged play with the ColorFlares: how does open-ended play behavior change over time?

Published: 15 September 2010 Publication History

Abstract

This paper describes an explorative user study with interactive objects for open-ended play, i.e. play with flexible game goals and rules. Children were asked to play with interactive objects, called the ColorFlares, in three free play sessions over a period of three weeks. We measured social interaction in terms of social play and social communication. We found that group play over all three sessions remained high. We also found that communication in the first session was mainly about the possibilities of the ColorFlares. Later on, communication was related more to the games that were played, giving each other feedback. We also discuss the personal and situational factors that have influence on the test results.

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  • (2024)Technologies Supporting Social Play in Neurodiverse Groups of ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655791(218-231)Online publication date: 17-Jun-2024
  • (2022)The role of robotic toys in shaping play and joint engagement in autistic childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10038432:COnline publication date: 1-Jun-2022
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Published In

cover image ACM Other conferences
Fun and Games '10: Proceedings of the 3rd International Conference on Fun and Games
September 2010
170 pages
ISBN:9781605589077
DOI:10.1145/1823818
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • IBBT
  • JIM
  • Microsoft Belgium
  • Softkinetic

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 September 2010

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Author Tags

  1. design for children
  2. interactive play objects
  3. open-ended play
  4. prolonged use
  5. social interaction

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  • Research-article

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Fun and Games '10
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Fun and Games '10: Fun and Games 2010
September 15 - 17, 2010
Leuven, Belgium

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Cited By

View all
  • (2024)Exploring the Perspectives and Expectations of Special Educational Needs Coordinators on the Use of Special iApps for ChildrenAdvancing Adaptive Education10.4018/979-8-3693-8227-1.ch009(215-254)Online publication date: 30-Dec-2024
  • (2024)Technologies Supporting Social Play in Neurodiverse Groups of ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655791(218-231)Online publication date: 17-Jun-2024
  • (2022)The role of robotic toys in shaping play and joint engagement in autistic childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10038432:COnline publication date: 1-Jun-2022
  • (2021)LanternsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445745(1-15)Online publication date: 6-May-2021
  • (2018)The Things We Play with Roles of Technology in Social PlayProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242695(451-462)Online publication date: 23-Oct-2018
  • (2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
  • (2014)On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildrenJournal of Ambient Intelligence and Smart Environments10.5555/2637606.26376126:3(313-330)Online publication date: 1-May-2014
  • (2014)Reindeer & wolvesProceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play10.1145/2658537.2661309(411-412)Online publication date: 19-Oct-2014
  • (2013)Exploring the design space of shape-changing objectsProceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces10.1145/2513506.2513533(251-260)Online publication date: 3-Sep-2013

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